1 Karat

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mrtinb
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1 Karat

Post by mrtinb »

Hi Dr Beep :)

I’m very impressed with your game 1 Karat Bejeweled clone in 1k with hires graphics.

That’s a great challenge. Not too easy not too hard.
Last edited by mrtinb on Sun Sep 06, 2020 11:10 pm, edited 1 time in total.
Martin
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ZX81, Lambda 8300, Commodore 64, Mac G4 Cube
dr beep
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Re: 1 Karat

Post by dr beep »

Thanks,

Although I used the base of BEJEWELED.
Only altered it to my own gameplay.

BTW still working on a new game at the moment, but a bit of tired of coding.
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mrtinb
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Re: 1 Karat

Post by mrtinb »

New hiscore in 1 Karat

Image
Martin
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ZX81, Lambda 8300, Commodore 64, Mac G4 Cube
Bukster
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Re: 1 Karat

Post by Bukster »

I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
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Re: 1 Karat

Post by dr beep »

Bukster wrote: Thu Sep 17, 2020 10:03 am I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
as mentioned in the source.
JohnsBargs
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Re: 1 Karat

Post by JohnsBargs »

Bukster wrote: Thu Sep 17, 2020 10:03 am I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".
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Re: 1 Karat

Post by Bukster »

JohnsBargs wrote: Fri Feb 14, 2025 1:10 pm Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".
I don't recall after all this time. It probably just means you get stuck and can't make any more moves. I'd have to re-read the code for it.
JohnsBargs
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Re: 1 Karat

Post by JohnsBargs »

Bukster wrote: Fri Feb 14, 2025 10:48 pm
JohnsBargs wrote: Fri Feb 14, 2025 1:10 pm Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".
I don't recall after all this time. It probably just means you get stuck and can't make any more moves. I'd have to re-read the code for it.
Yeah, I *think* I've reached a point here where there definitely aren't any more moves. I guess it'd take quite a lot of code to recognise failure and that's not going to be an option in 1K so the player has to do it themselves.
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