And I don't have the brains to understand what Andy's plot functions are doing. Never thought of that, but it could of course be done by putting the appropriate graphic characters on the screen.Moggy wrote: ↑Sat Mar 03, 2018 8:39 pm I don't know how this game is constructed as I don't have the brains to understand such things but what I do know is that it isn't just simply "plotting".
After every right/left turn it uses a combination of a few different printed characters for the vertical and horizontal trails not simple plots,the screen border is also constructed this way
Other things to do:
- Buil a ZX80 version of the game. The zx81plot.h functions probably need to be modified for this.
- Is there already any ZX81 network game out there? We could add ZeddyNet network support to the game. It would only need to constantly poll the other player's x, y and direction variables via ZeddyNet (EDIT: and send its own three values over the net). But I don't have the hardware yet nor do I have the knowledge how to do the ZeddyNet communication. Maybe I will ask over at the German-language sister forum, they seem to be very active with ZeddyNet there.