And I don't have the brains to understand what Andy's plot functions are doing.Moggy wrote: ↑Sat Mar 03, 2018 8:39 pm I don't know how this game is constructed as I don't have the brains to understand such things but what I do know is that it isn't just simply "plotting".
After every right/left turn it uses a combination of a few different printed characters for the vertical and horizontal trails not simple plots,the screen border is also constructed this way![]()

Other things to do:
- Buil a ZX80 version of the game. The zx81plot.h functions probably need to be modified for this.
- Is there already any ZX81 network game out there? We could add ZeddyNet network support to the game. It would only need to constantly poll the other player's x, y and direction variables via ZeddyNet (EDIT: and send its own three values over the net). But I don't have the hardware yet nor do I have the knowledge how to do the ZeddyNet communication. Maybe I will ask over at the German-language sister forum, they seem to be very active with ZeddyNet there.