Tried the 25thanni demo and Rock Crush game, both worked fine!

Previously I switched between EightyOne (under Wine) and xz81, mostly depending on regular ZX81 software or hi-res stuff. Looks like this may become my resident ZX81 emulator instead!

You might need a wider screen.olofsen wrote:Thank you for your feedbackYes indeed, my idea was to see everything, to know what is happening, and I chose 400x300 because it was the closest standard, but perhaps 320x240 is still sufficient. I will have a look at the borders, Alt-R, and a website for my exploratory versions. Just a start is here: http://rullf2.xs4all.nl/sz81/index.html. But first there is an issue of jitter - the number of tstates per frame is much more variable with the EightyOne core than with the old core, and sound and printing seems to be affected by that, because these currently assume a fixed number per frame as reference. The number of tstates per scanline may be variable, but the effect sometimes adds up. Even the number of tstates per scanline in the screen is variable; I think because the "207 counter" as discussed on this forum is always free running - it is not reset by the INT ACK, and then a countdown may be reached just in the different instructions of the paths in the INT routine. This seems not too important, because the HSYNC is also determined by how much the scanline is filled. Solving this will take some time
Yes - but if you have a normal TV there is picture information lost while moving too much left/right or top/bottom. I have a broadcast monitor which displays as much as possible (more than general TVs which often do overscan). So you can only adjust 1 or 2 pixels left/right on a regular video interface (not emulator).olofsen wrote:Bodo's "testbild" is an example that may give an image outside that area with the 5,6,7,8 keys - it seems even in the hsync if that would not be blanked