Reflexes

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stefano
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Reflexes

Post by stefano »

Z88dk port of this game:
http://cymonsgames.com/reflex/
reflex.p
Reflex game port
(8.11 KiB) Downloaded 429 times
RWAP
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Re: Reflexes

Post by RWAP »

Hey that's a great little game !! I am not very good at it!
sirmorris
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Re: Reflexes

Post by sirmorris »

I seem to get better at it after a few beers. This isn't right, is it? Applying reductio ab absurdum would indicate that I should be unbeatable if I keep drinking. I will have a go, in the name of philosophy.
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stefano
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Re: Reflexes

Post by stefano »

Can't explain why but your last comment made me feel more motivated ! :lol:
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Paul
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Re: Reflexes

Post by Paul »

sirmorris wrote:I seem to get better at it after a few beers. This isn't right, is it? Applying reductio ab absurdum would indicate that I should be unbeatable if I keep drinking. I will have a go, in the name of philosophy.
I hardly ever play games on computers, but in the name of philosophy I may have a go on a comparison test with the influence of Whisky on this game :lol:
In theory, there is no difference between theory and practice. But, in practice, there is.
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stefano
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ZX80 version

Post by stefano »

Paul, your icon inspired me ;)
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reflex.o
Reflex game, ZX80 port
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bola_dor
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Re: Reflexes

Post by bola_dor »

I just wanted to test them out, it looks like fun.
I was struck by the time difference calculation, it doesn't seem to be adequate?
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stefano
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Re: Reflexes

Post by stefano »

You may be right, there are several elements affecting the frame counter accuracy, even (in a small percentage) the hardware ceramic resonator.
I never tuned the z88dk timer functions on the zx81 for this reason, but if it's clearly perceived then it's time to check it more carefully
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