ZX81 Z-Xtricator (1984) game Review

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David G
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ZX81 Z-Xtricator (1984) game Review

Post by David G »

Z-Xtricator by Software Farm is a Defender-type game in pseudo-Hi-Res. It sure looks like real hi-res although running on a standard ZX81

play.png

wOW
===

DANGER.png

This is the most visually incredible ZX81 game i have ever seen:
* Pixel-perfect hi-res graphics
* Perfect fonts in hi-res mode during gameplay
* Jumps in and out of hi-res seamlessly (setup screen and hiscore screens are lo-res)
* Uses the standard ZX81 fonts right in hi-res screens!


Compared to other ZX81 pseudo-hires games from the 1980s, this looks more polished. Game play is also OK. But look at those beautiful graphics! Now if someone could add sound to this game it reminds me of 1983 and the first time I played defender. It was on an Apple II and the looks of this ZX81 game have brought back memories

The tape cover said "ZX-81 Resolution identical to SPECTRUM without any additional hardware!!".
Z-Xtricator tape cover.png

At Pound 5.95 in 1984 (including shipping) it was reasonably priced
advert.jpg

GAMEPLAY
========
The game starts by helpfully listing the keys used. And lets you re-define them if you like

The goal is to extricate your men while avoiding aliens and trying not to crash upon the mountain terrain. When you see a man, move down over his head to pick him up. DANGER don't hit the ground

If you eliminate any if the three types of aliens, you get 5 points? The machine code suggests to me that for every four aliens you get a bonus. The action is fierce so I haven't been able to observe if that's exactly what happens. The three types of aliens move in ways that remind me of Galaxian. They are moving in pre-choreographed patterns. Because there are up to three types of aliens mixing it up on screen at the same time a pattern is not obvious to me

Game play is good, and controls are responsive. Does the game hold interest over the long-term? I dunno, i'm not much of a game player and haven't been able to advance to WAVE 2 ...

HI-SCORES are taken. Save the tape to save them and when you re-LOAD the updated scores will be there


North America ZX81
==================
Xtricator runs on a 50hz ZX81. If run on a 60hz machine the TV picture will roll. It can be modified version to work on 60hz, by changing one byte. Provided below -- plus it bypasses the two-LOAD procedure (downside: the glorious Cosmic Cockerel splash screen does not appear)

I suspect on some TVs the display will be cut off on the left side unless horizontal hold is adjusted. Let me know how it works on your TV
xtricator_60hz_no_splash.p
xtricator_60hz_no_splash
(6.15 KiB) Downloaded 113 times

TAPES
=====
The version at ZX81 Collection appears to be true to the original (xtricator.p) and shows the splash screen

The version at The Software Farm Tribute Page (ZXTR.P) doesn't show the splash screen, but still requires the two-LOAD process. All that work for no payoff (I want my screaming chicken!)

Apparently the first version crashed on newer ROM, however the two versions above work fine with all three ZX81 ROM versions


EMULATOR
========
Xtricator runs fine on EightyOne emulator

Set the hardware on the Options menu:
* 16K
* WRX off
* 50hz (60hz option unchecked, otherwise the screen rolls)

1. load xtricator.p. After loading it will flash the screen as if waiting to load a tape
2. On the EightyOne Options menu, click Tape Manager
3. IMPORTANT: Uncheck the "Auto LOAD on insert" button
4. Click the Open Tape File button (open folder icon) then open SCREEN.P

The Software Farm splash screen appears. Press any key to continue

NOTE: because Z-Xtricator overscans the display, with Eighty-One the picture is cut off on the left unless a substantial screen border is used:
1. On the View menu, click Border Size
2. Select Normal, Large or Full Frame
Z-Xtricator uses a 32-character display but the it seems the timing is causing the picture to shift slightly. This was common on old TVs. The picture is shifted one character (8 pixels?) to the left


All in all, I give it a 10/10 for Sinclair ZX81 game

[edit: added the year (1984) to the title]
Last edited by David G on Tue Nov 12, 2024 6:24 am, edited 1 time in total.
zx81ultra
Posts: 34
Joined: Thu Feb 13, 2020 4:19 am
Location: Bolivia

Re: ZX81 Z-Xtricator game Review

Post by zx81ultra »

Hello, great review !

I was puzzled about the possibility of mixing standard resolution for the hi-score section and pseudo hi-res for the rest of the game, at the same time. Any idea on how to accomplish that ?

I wrote RetroSnake https://www.sinclairzxworld.com/viewtop ... f=4&t=3653 using pseudo hi-res and I struggled "drawing" the text characters.

Kind regards.

Camilo.
Camilo Eid - ZX81
David G
Posts: 632
Joined: Thu Jul 17, 2014 7:58 am
Location: 48 North

Re: ZX81 Z-Xtricator game Review

Post by David G »

Hi Camilo, Yes, i have been struck by the wonder of this mixing ... it is because he is using standard characters for everything. It is not pseudo hi-res in the traditional way (using IY to change the character tables) but rather he a totally different display routine with the standard graphics. We can see the stark contrast in the corporate splash screen ("normal" pseudo hi-res with blocky fonts) and the game play itself (the unique Z-Xtricator display with perfect fonts)

I will put the technical details in a separate topic

Software Farms cover screen for Z-Xtricator
Software Farms cover screen for Z-Xtricator
gameplay: Extricating a man
gameplay: Extricating a man
zx81ultra wrote: Sat Nov 09, 2024 4:20 pm I was puzzled about the possibility of mixing standard resolution for the hi-score section and pseudo hi-res for the rest of the game, at the same time. Any idea on how to accomplish that ?
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