New ZX81 Games
Re: New ZX81 Games
To confirm Siggi is correct I also have bigbang ROM and it freezes after choosing game 1 or 2.
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Re: New ZX81 Games
I confirm that there is some problem since it didn't work on zesarux (no key was working), while it worked on EightyOne. Didn't try on the real beast tough.
Anyway, it's a fantastic game! Playability as in the initial demo is superb and also the variety of screen is attracting! I've reached reverse in both games but still didn't find the easter egg... let's see
Anyway, it's a fantastic game! Playability as in the initial demo is superb and also the variety of screen is attracting! I've reached reverse in both games but still didn't find the easter egg... let's see

Re: New ZX81 Games
Playing both games is first thing you need to do.
Question: why is lives at left bottom and not on free space on top?
Question: why is lives at left bottom and not on free space on top?
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- Joined: Tue Aug 04, 2020 6:26 pm
Re: New ZX81 Games
Played both games on a real (well int 32k modded) machine and it's a gem! Need to have more ti e now I know bout this easter egg tho. 

ZX80 (white psu)
CHROMA 80
Issue 1 ZX81
32k comp mod ZX81 filesixty keyboard
Zon X-81
Issue 1 Spectrum
Issue 2 Specrum
Toastrack
Issue 3 in Lo-Profile keyboard
Harlequin 128 in Lo-Profile keyboard
DivMMC future
vdrive
TZXduino
ZX printer
Alphacom printer
CHROMA 80
Issue 1 ZX81
32k comp mod ZX81 filesixty keyboard
Zon X-81
Issue 1 Spectrum
Issue 2 Specrum
Toastrack
Issue 3 in Lo-Profile keyboard
Harlequin 128 in Lo-Profile keyboard
DivMMC future
vdrive
TZXduino
ZX printer
Alphacom printer
Re: New ZX81 Games
The level progression is really good, but I'm not able to pass the reverse levels and the lives positioning remains a mistery to me...

Anyway for the global forum hiscore I can post a 2838-3823

Last edited by marste on Sun Feb 07, 2021 5:45 pm, edited 1 time in total.
Re: New ZX81 Games
4th level is the final level and remains there.
Re: New ZX81 Games
Name of Software: Steps
Author: Bob Smith, after Ahmed Khalifa
Release Date: 13/02/2021
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K
Description: A conversion to the ZX81 of Ahmed Khalifa's Pico-8 game 'Steps'
Screenshots:
Download link (if available for download): https://bobs-stuff.itch.io/steps
Link to Discussion thread: https://sinclairzxworld.com/viewtopic.php?f=4&t=4059
Author: Bob Smith, after Ahmed Khalifa
Release Date: 13/02/2021
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 16K
Description: A conversion to the ZX81 of Ahmed Khalifa's Pico-8 game 'Steps'
Screenshots:
Download link (if available for download): https://bobs-stuff.itch.io/steps
Link to Discussion thread: https://sinclairzxworld.com/viewtopic.php?f=4&t=4059
- Attachments
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- game-1.png (2.15 KiB) Viewed 6189 times
New ZX81 Games : SHOGUN 1K
Name of Software: SHOGUN 1K
Author: Johan "Dr Beep" Koelman
Release Date: 13/02/2021
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres
Description:
After coding Shogun in 16K and hires I now coded it in 1K lowres
SHOGUN 1K
The boardgame SHOGUN from 1979 is now converted to a 1K game for the ZX81.
It needed a full rewrite of the game earlier coded in 16K.
The game starts with the X.
The cursor starts on top,
After a move the cursor remains on the last position.
You play black and make the first move.
Controls are QAOP for movement and Z to select a stone.
If you selected the wrong stone you can deselect it by placing it at an empty field not in range
of the stone.
For the SHOGUN the value of 1 or 2 is displayed as "I" or "Z".
Game over when shogun is hit or just 2 stones remain.
When you win the empty fields change in "+"
When you lose the empty fields change in "-"
A wrong endfield will end in a "?"
When your shogun is attacked the empty fields change inverted.
Download link (if available for download): Commercial / Public Domain / Free ware / Other - please specify? Freeware
Controls:
QAOP Z X
Source:
Author: Johan "Dr Beep" Koelman
Release Date: 13/02/2021
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres
Description:
After coding Shogun in 16K and hires I now coded it in 1K lowres
SHOGUN 1K
The boardgame SHOGUN from 1979 is now converted to a 1K game for the ZX81.
It needed a full rewrite of the game earlier coded in 16K.
The game starts with the X.
The cursor starts on top,
After a move the cursor remains on the last position.
You play black and make the first move.
Controls are QAOP for movement and Z to select a stone.
If you selected the wrong stone you can deselect it by placing it at an empty field not in range
of the stone.
For the SHOGUN the value of 1 or 2 is displayed as "I" or "Z".
Game over when shogun is hit or just 2 stones remain.
When you win the empty fields change in "+"
When you lose the empty fields change in "-"
A wrong endfield will end in a "?"
When your shogun is attacked the empty fields change inverted.
Download link (if available for download): Commercial / Public Domain / Free ware / Other - please specify? Freeware
Controls:
QAOP Z X
Source:
Re: easteregg 2PAXMAN
Although you still have a few days I am reveiling the easteregg today so you can use it.
On top you have some space where lives COULD be placed, so why is it empty?
It is the same size as the hiscores from game1 and game2, which it is:
IT IS THE PLACE FOR HISCORE OF GAME3.
Even in the menu there is a space between GAME 1 2 REDEFINE.
When both games have a high score you can select game 3 in the menu and 4 extra levels are there to play.
After a full game the hiscore is set and option 3 added to the menu.
On top you have some space where lives COULD be placed, so why is it empty?
It is the same size as the hiscores from game1 and game2, which it is:
IT IS THE PLACE FOR HISCORE OF GAME3.
Even in the menu there is a space between GAME 1 2 REDEFINE.
When both games have a high score you can select game 3 in the menu and 4 extra levels are there to play.
After a full game the hiscore is set and option 3 added to the menu.
Re: easteregg 2PAXMAN
This is a very nice touch and a nice surprise!!
(I had no clue anyway before this reveal!!

PS: high score for game 3: 3257!
(and in my opinion these are the nicest levels!
