JohnsBargs wrote: ↑Sun Jul 16, 2023 2:21 pm
Finally got the files and WOW, these games are INCREDIBLE. How on Earth have you squeezed basically complete versions of Bomberman, Pac-Man and Lady Bug into 700 bytes? I think you just took about five places in the All-Time 1K Top 10 in one shot
A lot of trickery and thinking 3 times before coding 1 routine.
I wanted a "full" pacman in 1K and I only had to give up a small part of the original screen.
Lady Bug was a different story. Fieds are inverted so I could test a wall with "normal" characters.
Also there is a trick in resetting the moved walls. Take a look at the axle of the moving walls.
The axle is inverted when walls are in different startorder. Based on the axle I can therefore reset
the walls to their original startposition.
Sadly for me I can't play any of your hi-res stuff, but IMO this stuff is the spirit of the ZX81 anyway. Can't wait to see what you do next, but I'm just playing the heck out of these
I stopped coding hires but that wouldn't stop me coding lowres in 1K.
Most games are still for free.
Did you try LUNAPARK 81?