Mushroomman ZX81

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Part 1 is ready, after level 100 you get the levelcode for part 2.
MRM-1.png
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

NOTE TO MYSELF:

The lock on top needs a fix.

Up down swap
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

dr beep wrote: Mon May 27, 2024 8:26 am NOTE TO MYSELF:

The lock on top needs a fix.

Up down swap
Fixed... and the lock was a oxygentank.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

I added part notification in the title 1/2 and 2/2.

Part 2 has all levelnames correct, all levels come on screen. Only extra is special features in some levels.

Then a grand final ending and the game is ready.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

The game uses multiple characters for 1 character so chroma colouring was hard but when I do it with attributes while printing it should be possible
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Paul
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Re: Mushroomman ZX81

Post by Paul »

What will COPY make of this with the ZX Printer attached?
In theory, there is no difference between theory and practice. But, in practice, there is.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Paul wrote: Wed May 29, 2024 2:23 pm What will COPY make of this with the ZX Printer attached?
Who can test this?
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

There are 3 special levels.

All 3 have correct display.

1 level is now also working as it should.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

All levels now working.....

next colouring
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Paul wrote: Wed May 29, 2024 2:23 pm What will COPY make of this with the ZX Printer attached?
@Paul,

I did not get colour when writing to dfile+#8000 (atrribute mode). What am I doing wrong?

Do you have a working exemple?
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