juzzo72 wrote: ↑Sun Oct 02, 2022 12:33 pm
3) most action in amount of memory
Even this is open for debate.
CALCULUS MAZXIMUS is doing a lot of calculations to get to the closest number where the action from the player is
using your own brain.
IRON ZXLIDER has a nice effect during the game where the entire screen is bumping up and down.
Great effect for the player, but a simple coding trick to make it work.
PATHMAZE, ZNAKE and MINESWEEPER store a lot of info and still have an almost full screen in just 1K.
LODE RUNNER has 2 versions with each 75 levels of gameplay in 16K.
LINGO/WORDLE has 250 words in 1K.
2) most time needed to code
I have 2 projects that used a lot of time.
1 is still not finished. I started it in 2011, had a major bug that resolved in 2016 and after that still dorment due to how I had the original idea. I can't really remember how it should be done.
Other project that I DID finish costed me 2.5 years to make the final version.
I started coding a ZX81 emulator for the 48K ZX Spectrum in 1994 and it was released in april 1997 in Mönchengladbach (Germany). I started the emulator 3 times over to make it faster eachg time.
In 2006 I had an idea how to make it faster once again, but the time it would take kept me from coding it.
In 2020 I found the incentive to do it. My 1K lowres games use several tricks that were not available in the 1997 version. With new compilingmethods I could recode a new/faster/better version in just a few months.