Working on a new game in 16K lores : preview
Working on a new game in 16K lores : preview
All this talk of hi-res low-memory games - pah! You know you all want big blocky graphics taking lots of memory!!
I've been working for the last few months on a 3D ray-casting engine for the ZX81 - head over to my Facebook page if you haven't already (you don't need to be a fan to see it or the images & videos within it - but join up and say 'ello if you can) and take a look. He's a video of the work-in-progress code from last week.
http://www.facebook.com/video/video.php ... 0300784684
I've been working for the last few months on a 3D ray-casting engine for the ZX81 - head over to my Facebook page if you haven't already (you don't need to be a fan to see it or the images & videos within it - but join up and say 'ello if you can) and take a look. He's a video of the work-in-progress code from last week.
http://www.facebook.com/video/video.php ... 0300784684
Re: Working on a new game in 16K lores : preview
Keep up that good work!
Re: Working on a new game in 16K lores : preview
Another really good start - although I find it rather difficult to spot the gaps in the walls sometimes - maybe you need an upright line to define the ends of the wall?
Rich Mellor
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
Re: Working on a new game in 16K lores : preview
That is looking really, really good. The best thing on the '81 since 3D Monster Maze Indeed potentially better!
Re: Working on a new game in 16K lores : preview
Hahaha that rocks!
Re: Working on a new game in 16K lores : preview
bobs wrote:All this talk of hi-res low-memory games - pah! You know you all want big blocky graphics taking lots of memory!!
I've been working for the last few months on a 3D ray-casting engine for the ZX81 - head over to my Facebook page if you haven't already (you don't need to be a fan to see it or the images & videos within it - but join up and say 'ello if you can) and take a look. He's a video of the work-in-progress code from last week.
http://www.facebook.com/video/video.php ... 0300784684
Dude, I'm speechless. I have never thought I'd see something like _that_ on ZX81.
I presume there will be some full version with monsters (even if levels would be multiloaded on 16K, I'd go for it).
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
Re: Working on a new game in 16K lores : preview
Hi,
I can't have a look to the video... i'm on a LowRes modem.
Can i have some pictures, please !
I can't have a look to the video... i'm on a LowRes modem.
Can i have some pictures, please !
Xavier ...on the Facebook groupe : "Zx81 France"(fr)
- BrunoFlorindo
- Posts: 290
- Joined: Sat May 10, 2008 2:46 am
- Location: Anaheim, CA, USA
Re: Working on a new game in 16K lores : preview
The fact that this is possible on a ZX81 is impressive indeed. If the walls didn't had any bricks and were just defined by their outline, how much faster would it be? I understand you need some texture in order to show movement, but maybe you don't need full brick walls.
Re: Working on a new game in 16K lores : preview
Bricks, bricks, bricks!!
Hehehehe.
Of course I mean any nice low-res textures. I think it's not slow at all.
At the moment anyway (without monsters ).
Hehehehe.
Of course I mean any nice low-res textures. I think it's not slow at all.
At the moment anyway (without monsters ).
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
Re: Working on a new game in 16K lores : preview
It's all pretty work-in-progress at the moment. The texturing is now better than it was in that video, but there is obviously room for improvement, which I'll come back to once other sections of the engine are in place, such as...RWAP wrote:Another really good start - although I find it rather difficult to spot the gaps in the walls sometimes - maybe you need an upright line to define the ends of the wall?
I'm currently working on the logic for enemies/monsters. Like all of this engine, how to do it isn't the problem, but rather how to do it quickly on a ZX81. It's possible that the calculations for monsters might mean that other features might be dropped, such as...yerzmyey wrote:I presume there will be some full version with monsters (even if levels would be multiloaded on 16K, I'd go for it).
The first video on the page is of the engine in wireframe, and if I went the full way to an optimised wireframe solution it would be faster than the current textured version (although not hugely faster as a lot of the time is taking with the ray casting, and the logic behind a proper bitmap display) but require a completely different code base for the wall rendering. I wanted to try for the texturing if I could, just to see if it could be done...BrunoFlorindo wrote:The fact that this is possible on a ZX81 is impressive indeed. If the walls didn't had any bricks and were just defined by their outline, how much faster would it be? I understand you need some texture in order to show movement, but maybe you don't need full brick walls.
Indeed. The current code base is slightly faster than the video, and I'm working on the monsters at the moment.yerzmyey wrote:Bricks, bricks, bricks!!
Hehehehe.
Of course I mean any nice low-res textures. I think it's not slow at all.
At the moment anyway (without monsters ).