Moon Patrol

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Bean
Posts: 73
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

That would be great. Also if anyone can make the music that would really be nice.
I don't have a sound chip or I'd try it myself.

Bean
Bean
Posts: 73
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Parallax scrolling test...
Graphics are still blocky, just threw it together to test the scrolling.

Comment welcome.
Bean
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moonpatrol1.p
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Paul
Posts: 1511
Joined: Thu May 27, 2010 8:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul »

This looks great on ZedEx emulator on my phone.
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
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Paul
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Location: Germanys west end

Re: Moon Patrol

Post by Paul »

I have an idea for jumping :
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
In theory, there is no difference between theory and practice. But, in practice, there is.
sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Re: Moon Patrol

Post by sirmorris »

It would look like a bounce.
Bean
Posts: 73
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Paul, I like that idea. I'll try that.
Thanks,
Bean
Bean
Posts: 73
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Some more progress...

Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period

No collision detection yet...

Comment welcome.
Bean
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moonpatrol2.p
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sirmorris
Posts: 2811
Joined: Thu May 08, 2008 5:45 pm

Re: Moon Patrol

Post by sirmorris »

Brilliant! I love the motion and the bouncy jump is spot on. The floor moves at a decent rate, not too fast, so you can see the craters coming. I have high hopes :D
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Paul
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Location: Germanys west end

Re: Moon Patrol

Post by Paul »

Working great and looking good.
I am very confident.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
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Dim_75
Posts: 80
Joined: Fri Sep 01, 2017 11:04 pm
Location: Paris, FR

Re: Moon Patrol

Post by Dim_75 »

Just tryed it on EightyOne emul.
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at ;)
As sirmorris said the game speed seem good
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