UDG Conversions

General games-related topics
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Fruitcake
Posts: 364
Joined: Wed Sep 01, 2010 10:53 pm

UDG Conversions

Post by Fruitcake »

I've extracted and converted the UDGs recently produced for the following games into the XML format used by my Program Enhancement Creator utility: The utility can then be used to create loader programs to configure different types of UDG hardware (CHR$128 and Quicksilva formats if 64 or 128 characters, and dk'tronics/Kayde format if 64 characters). The loader programs can be read into a ZX81 from cassette, a ZXpand or ROM cartridge. In the future, the utility could be extended to support other formats once full details about them become known, e.g. Haven Hardware Character Board.
Attachments
Galaxians (Quicksilva).zip
(3.02 KiB) Downloaded 213 times
Formula One (Peter Dziwior).zip
(3.14 KiB) Downloaded 208 times
Dallas (CSS).zip
(3.05 KiB) Downloaded 234 times
Avenger (Abacus).zip
(3.13 KiB) Downloaded 225 times
Alien Mind (Andre Baune).zip
(3 KiB) Downloaded 236 times
Fruitcake
Posts: 364
Joined: Wed Sep 01, 2010 10:53 pm

Re: UDG Conversions

Post by Fruitcake »

I've also converted the UDGs for the following programs:
Attachments
Yoogore (Andre Baune).zip
(3.37 KiB) Downloaded 198 times
Muncher (Silversoft).zip
(837 Bytes) Downloaded 212 times
Pop Quiz (M A Smith).zip
(2.9 KiB) Downloaded 221 times
Invasion Force (Artic Computing).zip
(3.13 KiB) Downloaded 227 times
Krazy Kong (PSS).zip
(3.2 KiB) Downloaded 206 times
Moggy
Posts: 3416
Joined: Wed Jun 18, 2008 2:00 pm

Re: UDG Conversions

Post by Moggy »

Many thanks Paul for converting my humble efforts for inclusion with your UDG/colour enhancer,you have my warmest gratitude. :D
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Fruitcake
Posts: 364
Joined: Wed Sep 01, 2010 10:53 pm

Re: UDG Conversions

Post by Fruitcake »

No problem. You've done some very nice enhancements and it seemed a shame not to let people with other UDG hardware get to enjoy them also.
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