sirmorris wrote:I'm trying something new here. Normally I'd release a patched P file but this time I've implemented something that I've been thinking about for a while. Rising to the challenge (bait?) of Yerzmyey one more time may I present:
INVASION FORCE ZXPAND JOYSTICK PATCHER!
You'll need the copy of invasion force as linked above. Copy the patcher and the original P file into the same location. Run the patch. Simple!
The patcher will install the joystick routines and a loader into RAM at 8K. INVASION.P will then be loaded into memory and the keyboard reading routines redirected so that they call into the new code. At this point the BASIC and machine stacks are fixed up and the newly loaded program is executed

The original code on disk (ahem, card) is never altered, only the memory-resident image.
So for the invader-stoppers out there: Use the joystick button to advance through the intro screens; pressing UP will select
Expert mode, and DOWN will select
Beginner at the appropriate time. All the original keys still work.
I took it upon myself to fix something that I thought spoiled the game a little - and that is the fact you couldn't move and shoot at the same time. If anyone objects to this fix I can either change it permanently so it's original use is preserved, or provide an alternative patcher.
For anyone interested in how this was done, I've also included the source for the patcher and the batch file used to build it.
Enjoy!
Charlie
NOTE: Because I've used loading routines which are only in ROM version 60 and above (PRINT PEEK 7976 will tell you what you have) I'm afraid those with older firmware will have to either update their EPROMs or request a change to the patcher, which I'll consider. I want to move the majority of ZXpand users onto V6+ code so that the useful facilities available in this version can be more widely used. EPROM updates are available for the cost of return postage when the old EPROM is returned. For those that can burn EPROMs themselves the binary is available.