Right now I am working on a 1K Hires game named "Ghost Hunt".
The game is based on a ONELINER for the ZX Spectrum named TIMERACER.
You will see an aimingcross like a riffle. Once in a while you will see a ghost flashing on the screen.
You need to hit the ghost with the cross (no need to shoot, or perhaps later added).
The faster you get the ghost the more points you get. When out of time you will lose a life.
Game now shows cross and ghost.
Moving is also done.
Still to do : Check on hit and score.
New game 1K Hires in development : Ghost Hunt
Re: New game 1K Hires in development : Ghost Hunt
A (tricked***) image of the game.
You must move the crossing lines to the ghost to capture it before the time reaches 0.
*** since the ghost will not permanently be visible the ghost is added for the complete image.
You must move the crossing lines to the ghost to capture it before the time reaches 0.
*** since the ghost will not permanently be visible the ghost is added for the complete image.
Re: New game 1K Hires in development : Ghost Hunt
Will there be any Bytes left for Circle(s) around the cross?
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: New game 1K Hires in development : Ghost Hunt
Sorry, but the cross is done like this:Paul wrote:Will there be any Bytes left for Circle(s) around the cross?
32 bytes, pixelcontrolled in x-direction.
y-direction is done with a counter only.
During screendrawing:
As long as line is not encountered: draw normal line.
Line encountered : draw line inverted.
Rest of screen: draw line.
Total 'costs' of a full screen:
32b bytes line and 2x 32bytes linebuffer
Re: New game 1K Hires in development : Ghost Hunt
Here is the testversion to test collission.
Score isn't added yet, but the gameplay works.
Timesetting is disabled for testing, but you can get an idea of the game.
Controls 5678
Start game = space
Score isn't added yet, but the gameplay works.
Timesetting is disabled for testing, but you can get an idea of the game.
Controls 5678
Start game = space
- Attachments
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- gh.p
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Re: New game 1K Hires in development : Ghost Hunt
Looks great
Perhaps the ghosts could sometimes (RND) jump around a little bit (some N x 8 pixels up/down/left/right (N = 1..3)), when the cross is near them?
Siggi
Perhaps the ghosts could sometimes (RND) jump around a little bit (some N x 8 pixels up/down/left/right (N = 1..3)), when the cross is near them?
Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
http://zx81.ddns.net/ZxTeaM
Re: New game 1K Hires in development : Ghost Hunt
I think that the timing will make it hard enough so jumping around will make it harder.