TAXI
TAXI
So I finished OTTO VAIJER yesterday and when I went to bed I had an idea for another game.
We all know some kind of pacman or other chasing games but I want to add something to the playfield.
So what is the idea:
You play an illegal taxidriver in a town and you want to pick up customers and drop them off.
Since you are illegal you will be chased by legit taxis.
When they catch you you have lost.
The map of the city will have multiple layers and perhaps even onewaystreets.
For now I have created a small map to try the levels and movement.
In the end the map of the city will be as large as possible in 1K.
Here is my test example: A space is groundlevel street.
The chequered block is a ramp up or down.
The black block is a upperstreet.
The "O" on the map are inpenetrable walls
So this map is an 8 loop that you can drive.
You can discuss the game(idea) here with me.
Now I am off to code the first movement
We all know some kind of pacman or other chasing games but I want to add something to the playfield.
So what is the idea:
You play an illegal taxidriver in a town and you want to pick up customers and drop them off.
Since you are illegal you will be chased by legit taxis.
When they catch you you have lost.
The map of the city will have multiple layers and perhaps even onewaystreets.
For now I have created a small map to try the levels and movement.
In the end the map of the city will be as large as possible in 1K.
Here is my test example: A space is groundlevel street.
The chequered block is a ramp up or down.
The black block is a upperstreet.
The "O" on the map are inpenetrable walls
So this map is an 8 loop that you can drive.
You can discuss the game(idea) here with me.
Now I am off to code the first movement
Re: TAXI
I am thinking of taxi slowing down when crossing certain portion of bad roads,
or speeding up when downhill driving.
And hitting by regular taxi would loose points instead of beeing catched,
too much loosing points would mean you are catched.
Would a screen scroll beiing possible like arcade games ?
or speeding up when downhill driving.
And hitting by regular taxi would loose points instead of beeing catched,
too much loosing points would mean you are catched.
Would a screen scroll beiing possible like arcade games ?
Re: TAXI
I am also thinking of a game like the hospital part in Amiga's mini-game "It came from the desert".
https://www.youtube.com/watch?v=cUcod0tXmkM.
It would be much fun to code a look-a-like, don't you agree ?
https://www.youtube.com/watch?v=cUcod0tXmkM.
It would be much fun to code a look-a-like, don't you agree ?
Re: TAXI
First is a 1K fit version... extended version is always possible.ChrisB wrote: ↑Fri Feb 07, 2025 7:40 am I am thinking of taxi slowing down when crossing certain portion of bad roads,
or speeding up when downhill driving.
And hitting by regular taxi would loose points instead of beeing catched,
too much loosing points would mean you are catched.
Would a screen scroll beiing possible like arcade games ?
Like OTTO VAIJER points can also be an option.
Re: TAXI
Here is a what I coded sofar.
A small (incomplete) map but this will be the gamesize.
You control the TAXI with QAOP and you can drive the roads.
You can't drop from the upperroad (dark) but you can go under a upperroad (only 1 step)
The chequered squares are the ramps onto the upperroads.
A small (incomplete) map but this will be the gamesize.
You control the TAXI with QAOP and you can drive the roads.
You can't drop from the upperroad (dark) but you can go under a upperroad (only 1 step)
The chequered squares are the ramps onto the upperroads.