Do you want another Hires 1K game?????
Do you want another Hires 1K game?????
I am working on another hires 1K RAM game.
The game uses now (and perhaps later more) a screen that is shown 1,5K Hires (but offcourse smaller in memory).
But do you want such games??
( despite your futile attempts to stop me I will finish and publish the game )
The game uses now (and perhaps later more) a screen that is shown 1,5K Hires (but offcourse smaller in memory).
But do you want such games??
( despite your futile attempts to stop me I will finish and publish the game )
- BrunoFlorindo
- Posts: 290
- Joined: Sat May 10, 2008 2:46 am
- Location: Anaheim, CA, USA
Re: Do you want another Hires 1K game?????
I do want to see more games, but genres that haven't been seen in a long time, or games that were never attempted on the ZX81. Here's some ideas:
-Fred
-Profanation
-Any isometric game
-Bombjack
-Deathchase
-Chuckie Egg
No... more... puzzles...
-Fred
-Profanation
-Any isometric game
-Bombjack
-Deathchase
-Chuckie Egg
No... more... puzzles...
Re: Do you want another Hires 1K game?????
I am working on a maze 3D view.
This version will have a fixed maze and each time you are dropped somewhere in the maze and you need to find the exit.
While working on it I got an idea to built the 3D view quite differently. This might not only give a better view, but
also more room for coding, making it possible to add a mazegenerator and run each game in different mazes.
So no puzzler (is walking out of a maze a puzzle or arcade?).
[set challenge]
it is an arcade if I let you be chased by a monster!
[/set challenge]
This version will have a fixed maze and each time you are dropped somewhere in the maze and you need to find the exit.
While working on it I got an idea to built the 3D view quite differently. This might not only give a better view, but
also more room for coding, making it possible to add a mazegenerator and run each game in different mazes.
So no puzzler (is walking out of a maze a puzzle or arcade?).
[set challenge]
it is an arcade if I let you be chased by a monster!
[/set challenge]
Re: Do you want another Hires 1K game?????
Here is the first (not final version).
The story so far.
After discovering Mazeddy's Castle you are robbed by bandits and they dropped you inside Mazeddy's Castle where they thought you could not escape. So can you find the exit again? 1 advantage, the door is still open so you don't need to search for the 5 keys.
Controls:
O = rotate left
P = rotate right
Q = move forward
In the screen you can see the direction you are heading and the coordinates you are at.
After finding the exit you can start the game again.
Still to do: start at random place in Mazeddy's Castle.
The story so far.
After discovering Mazeddy's Castle you are robbed by bandits and they dropped you inside Mazeddy's Castle where they thought you could not escape. So can you find the exit again? 1 advantage, the door is still open so you don't need to search for the 5 keys.
Controls:
O = rotate left
P = rotate right
Q = move forward
In the screen you can see the direction you are heading and the coordinates you are at.
After finding the exit you can start the game again.
Still to do: start at random place in Mazeddy's Castle.
- Attachments
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- W3.P
- (720 Bytes) Downloaded 201 times
Re: Do you want another Hires 1K game?????
Looks nice
But IMHO the key-repeat-rate is too fast (at least for me).
And: in a real maze you don't know your coordinates (you normally have neither a map nor a GPS system, when you really need it )
So I would omit them ...
Siggi
But IMHO the key-repeat-rate is too fast (at least for me).
And: in a real maze you don't know your coordinates (you normally have neither a map nor a GPS system, when you really need it )
So I would omit them ...
Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
http://zx81.ddns.net/ZxTeaM
Re: Do you want another Hires 1K game?????
Repeat rate can be set without the cost of memorysiggi wrote:Looks nice
But IMHO the key-repeat-rate is too fast (at least for me).
The game will be much harder then!And: in a real maze you don't know your coordinates (you normally have neither a map nor a GPS system, when you really need it )
So I would omit them ...
Siggi
Re: Do you want another Hires 1K game?????
Real life IS hard! Why should a game be easier?dr beep wrote:The game will be much harder then!And: in a real maze you don't know your coordinates (you normally have neither a map nor a GPS system, when you really need it )
So I would omit them ...
Siggi
Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
http://zx81.ddns.net/ZxTeaM
Re: Do you want another Hires 1K game?????
Ok,siggi wrote:Real life IS hard! Why should a game be easier?dr beep wrote:The game will be much harder then!And: in a real maze you don't know your coordinates (you normally have neither a map nor a GPS system, when you really need it )
So I would omit them ...
Siggi
Siggi
so direction only (you managed to keep your compas).
When someone complaints about the difficulty I will direct them to you!
I am working on the other 3D mazegame where the entire hiresscreen is defined in only 5 bytes!
The hiresscreenroutine will be larger than normal. The routine will draw a 88 x 160 pixel hiresscreen.
The delay between each line is just enough to alter the next screenline while drawing the screen, hence the 5 byte hires data.
Re: Do you want another Hires 1K game?????
But the compas will only help, if the castle is not made of Mu-metaldr beep wrote: Ok,
so direction only (you managed to keep your compas).
Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
http://zx81.ddns.net/ZxTeaM
Re: Do you want another Hires 1K game?????
This is utter genius. Congratulations!