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Re: LUNAPARK81

Posted: Tue Jun 06, 2023 11:35 am
by dr beep
Visitors are moving. At the moment for testing only 1.
Visitor is quite running through the park. Might need to slow down.

Next is getting into a ride and get paid for the ride.

Still about 128 bytes left.
No problem so far.

Re: LUNAPARK81

Posted: Tue Jun 06, 2023 1:26 pm
by dr beep
I played my first round with just 1 visitor.

Now only adding more visitors (variable only) and see how speed of walking goes.

Around 110 bytes leftto do that.

Re: LUNAPARK81

Posted: Tue Jun 06, 2023 1:46 pm
by dr beep
Final steps could be some incentive to place all rides.

I am thinking of bonus points for each visitor that has done all the rides.

This means extra datafield per visitor and some code but I think it might fit.

Re: LUNAPARK81

Posted: Tue Jun 06, 2023 2:35 pm
by dr beep
There was a bug where rides were not taken, no solved.

Re: LUNAPARK81

Posted: Tue Jun 06, 2023 4:58 pm
by dr beep

Re: LUNAPARK81

Posted: Tue Jun 06, 2023 8:07 pm
by dr beep
Just to let you know

about 32 bytes are not used in the program.

Re: LUNAPARK81

Posted: Wed Jun 07, 2023 8:10 pm
by dr beep
Before release I played the game on SP-2-ZX81.

Timing is good, but play is slow.

I can alter the code so it will run faster on SP-2-ZX81.
On a real ZX81 it wil hardly have effect.

A new release migh be coming.