LUNAPARK81

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

Visitors are moving. At the moment for testing only 1.
Visitor is quite running through the park. Might need to slow down.

Next is getting into a ride and get paid for the ride.

Still about 128 bytes left.
No problem so far.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

I played my first round with just 1 visitor.

Now only adding more visitors (variable only) and see how speed of walking goes.

Around 110 bytes leftto do that.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

Final steps could be some incentive to place all rides.

I am thinking of bonus points for each visitor that has done all the rides.

This means extra datafield per visitor and some code but I think it might fit.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

There was a bug where rides were not taken, no solved.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

Just to let you know

about 32 bytes are not used in the program.
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: LUNAPARK81

Post by dr beep »

Before release I played the game on SP-2-ZX81.

Timing is good, but play is slow.

I can alter the code so it will run faster on SP-2-ZX81.
On a real ZX81 it wil hardly have effect.

A new release migh be coming.
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