Visitors are moving. At the moment for testing only 1.
Visitor is quite running through the park. Might need to slow down.
Next is getting into a ride and get paid for the ride.
Still about 128 bytes left.
No problem so far.
LUNAPARK81
Re: LUNAPARK81
I played my first round with just 1 visitor.
Now only adding more visitors (variable only) and see how speed of walking goes.
Around 110 bytes leftto do that.
Now only adding more visitors (variable only) and see how speed of walking goes.
Around 110 bytes leftto do that.
Re: LUNAPARK81
Final steps could be some incentive to place all rides.
I am thinking of bonus points for each visitor that has done all the rides.
This means extra datafield per visitor and some code but I think it might fit.
I am thinking of bonus points for each visitor that has done all the rides.
This means extra datafield per visitor and some code but I think it might fit.
Re: LUNAPARK81
There was a bug where rides were not taken, no solved.
Re: LUNAPARK81
And the game is out:
https://www.sinclairzxworld.com/viewtop ... 413#p51413
https://www.sinclairzxworld.com/viewtop ... 413#p51413
Re: LUNAPARK81
Just to let you know
about 32 bytes are not used in the program.
about 32 bytes are not used in the program.
Re: LUNAPARK81
Before release I played the game on SP-2-ZX81.
Timing is good, but play is slow.
I can alter the code so it will run faster on SP-2-ZX81.
On a real ZX81 it wil hardly have effect.
A new release migh be coming.
Timing is good, but play is slow.
I can alter the code so it will run faster on SP-2-ZX81.
On a real ZX81 it wil hardly have effect.
A new release migh be coming.