Werewolf chase for zx80
Werewolf chase for zx80
I redid the entire game. After you reach the end, you realize that the world is about to end. Yes gentlemen, zombies. Due to the sheer amount of text and some graphics, you need 32k. Enjoy. It's not so much a game, more of an attempted adventure. Too bad, the zx81 can't do color.
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Last edited by Crayon21 on Sun Nov 26, 2023 10:41 pm, edited 1 time in total.
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: Werewolf chase for zx80
I like those radical simplifications of the algorithms.
When they are cleverly chosen the game is still enjoyable and you save lots of space.
Now it's on you whether to make it an essential/minimalistic game or add stuff like graphics, sound colour, etc.
My favourite game is Mazogs, also because I couldn't ener write a similar masterpiece.
Just to say that a fully scrolling field seems a nice idea to me
When they are cleverly chosen the game is still enjoyable and you save lots of space.
Now it's on you whether to make it an essential/minimalistic game or add stuff like graphics, sound colour, etc.
My favourite game is Mazogs, also because I couldn't ener write a similar masterpiece.
Just to say that a fully scrolling field seems a nice idea to me