new game in development for 16k ZX81: Cabin

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
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Crayon21
Posts: 348
Joined: Sun Nov 04, 2018 2:33 am

new game in development for 16k ZX81: Cabin

Post by Crayon21 »

Been inactive for a while but I whipped this up just now. It's a horror text adventure. Beware, Hard mode is for masochists.

As it stands, It is bare bones, but playable

Suggestions for improvement are welcome :D

has anyone given it a try. What do you guys think?
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cabin.p
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In Heck, there are two options for perpetual torment:

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
:twisted:
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: new game in development for 16k ZX81: Cabin

Post by dr beep »

1) you need to give a list of commands allowed if you ask input
2) your game can't be played after getting to the generator due to a bug in the code.
3) how should a player know that he needs to go NSN at the generator and why is the input for 3 directions needed?
4) at the generator your games stops on all valid input.

Suggestions
1) make a plan how each place is defined, reached and what to do
2) make input react on shortterms also and ask just 1 inout
Crayon21
Posts: 348
Joined: Sun Nov 04, 2018 2:33 am

Re: new game in development for 16k ZX81: Cabin

Post by Crayon21 »

where is the bug, I will fix it ASAP.

Also, you mentioned only needing one input command. How would I go about doing this?
In Heck, there are two options for perpetual torment:

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
:twisted:
dr beep
Posts: 2060
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: new game in development for 16k ZX81: Cabin

Post by dr beep »

Crayon21 wrote: Sat Apr 30, 2022 9:30 pm where is the bug, I will fix it ASAP.
the GOTO 43 condition
Also, you mentioned only needing one input command. How would I go about doing this?
How would a player know to go North, South, North?
better step by step and above all why this move when I am already at the generator?
Crayon21
Posts: 348
Joined: Sun Nov 04, 2018 2:33 am

Re: new game in development for 16k ZX81: Cabin

Post by Crayon21 »

The intention was (And i will fix this immediately) was that the directions would flash on screen for one second, then you would be left to your own devices.

If the player correctly goes north, then south then north, they won't die.

The inspiration from the game actually comes from the Howling V: the rebirth. Not a bad movie. The werewolf is already in the house at the start but is always one step behind you. Hard mode was put in as a joke. It is literally unbeatable. I never programmed a win condition lol

I will have to fix it later tonight as the file is on my laptop
In Heck, there are two options for perpetual torment:

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
:twisted:
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