Been inactive for a while but I whipped this up just now. It's a horror text adventure. Beware, Hard mode is for masochists.
As it stands, It is bare bones, but playable
Suggestions for improvement are welcome
has anyone given it a try. What do you guys think?
new game in development for 16k ZX81: Cabin
new game in development for 16k ZX81: Cabin
- Attachments
-
- cabin.p
- (3.43 KiB) Downloaded 85 times
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
Re: new game in development for 16k ZX81: Cabin
1) you need to give a list of commands allowed if you ask input
2) your game can't be played after getting to the generator due to a bug in the code.
3) how should a player know that he needs to go NSN at the generator and why is the input for 3 directions needed?
4) at the generator your games stops on all valid input.
Suggestions
1) make a plan how each place is defined, reached and what to do
2) make input react on shortterms also and ask just 1 inout
2) your game can't be played after getting to the generator due to a bug in the code.
3) how should a player know that he needs to go NSN at the generator and why is the input for 3 directions needed?
4) at the generator your games stops on all valid input.
Suggestions
1) make a plan how each place is defined, reached and what to do
2) make input react on shortterms also and ask just 1 inout
Re: new game in development for 16k ZX81: Cabin
where is the bug, I will fix it ASAP.
Also, you mentioned only needing one input command. How would I go about doing this?
Also, you mentioned only needing one input command. How would I go about doing this?
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
Re: new game in development for 16k ZX81: Cabin
the GOTO 43 condition
How would a player know to go North, South, North?Also, you mentioned only needing one input command. How would I go about doing this?
better step by step and above all why this move when I am already at the generator?
Re: new game in development for 16k ZX81: Cabin
The intention was (And i will fix this immediately) was that the directions would flash on screen for one second, then you would be left to your own devices.
If the player correctly goes north, then south then north, they won't die.
The inspiration from the game actually comes from the Howling V: the rebirth. Not a bad movie. The werewolf is already in the house at the start but is always one step behind you. Hard mode was put in as a joke. It is literally unbeatable. I never programmed a win condition lol
I will have to fix it later tonight as the file is on my laptop
If the player correctly goes north, then south then north, they won't die.
The inspiration from the game actually comes from the Howling V: the rebirth. Not a bad movie. The werewolf is already in the house at the start but is always one step behind you. Hard mode was put in as a joke. It is literally unbeatable. I never programmed a win condition lol
I will have to fix it later tonight as the file is on my laptop
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices