Getting started - need toolkit!
Posted: Thu Apr 29, 2021 9:17 pm
Hello,
I'm new to this forum. I'm an 8 bit enthusiast and I'm historically a Commodorehead, but I always had a love for Sinclair stuff and I dearly cherish my own Zeddie and Speccy (and my Cambridge Scientific).
I'm trying to write some simple stuff in BASIC for the ZX81, and having got used to the tools available for the Commodores (like the amazing CBM PRG Studio) and for the ZX Spectrum (like BaSinc), I'm having trouble building a toolkit to assist me in the task (actually typing the code in an emulator is excruciating and unforgiving).
At the very least I'd need:
- graphics character set translation from ASCII text to compiled binary (.p), by means of some special syntax
- line renumbering, including goto/gosub statements
As it is, I'm resorting to using a regular text editor, then compiling with zxtext2p and manually replacing the graphic characters in the emulator.... hardly ideal...
Are there any tools that I might have missed that can simplify the task?
Thanks!
I'm new to this forum. I'm an 8 bit enthusiast and I'm historically a Commodorehead, but I always had a love for Sinclair stuff and I dearly cherish my own Zeddie and Speccy (and my Cambridge Scientific).
I'm trying to write some simple stuff in BASIC for the ZX81, and having got used to the tools available for the Commodores (like the amazing CBM PRG Studio) and for the ZX Spectrum (like BaSinc), I'm having trouble building a toolkit to assist me in the task (actually typing the code in an emulator is excruciating and unforgiving).
At the very least I'd need:
- graphics character set translation from ASCII text to compiled binary (.p), by means of some special syntax
- line renumbering, including goto/gosub statements
As it is, I'm resorting to using a regular text editor, then compiling with zxtext2p and manually replacing the graphic characters in the emulator.... hardly ideal...
Are there any tools that I might have missed that can simplify the task?
Thanks!