Next project: PICK AXE PETE from Videopac in 1K
Next project: PICK AXE PETE from Videopac in 1K
I had the idea, it is my next challenge.
PICK AXE PETE in 1K, renamed MINER M1KE
F= key
T= pickaxe
H=ladder
Miner Mike will be displayed as 2 dots and a third as the pickaxe.
PICK AXE PETE in 1K, renamed MINER M1KE
F= key
T= pickaxe
H=ladder
Miner Mike will be displayed as 2 dots and a third as the pickaxe.
Re: Next project: PICK AXE PETE from Videopac in 1K
Name will be DIGgIT, capitals inverted.
DIGG IT, for the mining
DIGIT for the 1K reference, not much digits to code.
Furthermore the player will be only 2 pixels and holding axe or key will be shown in the topline.
This makes drawing easier without loss of gameplay.
Now working on movement of player.
Moving goes ok, but not yet controlled by keypress.
DIGG IT, for the mining
DIGIT for the 1K reference, not much digits to code.
Furthermore the player will be only 2 pixels and holding axe or key will be shown in the topline.
This makes drawing easier without loss of gameplay.
Now working on movement of player.
Moving goes ok, but not yet controlled by keypress.
Re: Next project: PICK AXE PETE from Videopac in 1K
Movement player ready.
TO DO:
stairmoves, boulders, key and pickaxe
Give it a try...
TO DO:
stairmoves, boulders, key and pickaxe
Give it a try...
Re: Next project: PICK AXE PETE from Videopac in 1K
I rearranged the code.
I moved the screen to the end, compressed it to fit total game in 949 bytes to load.
The room behind the compressed screen is now filled with routines that are copied over the sysvar after loading, then the screen id decompressed with a routine written in the SP-area.
The screen is unpacked and the game runs.
This forms a 260 bytes block still free to code bouldermovement and pickaxeroutines.
Gameplay will be a bit different from pickaxepete, but it will be good.
I moved the screen to the end, compressed it to fit total game in 949 bytes to load.
The room behind the compressed screen is now filled with routines that are copied over the sysvar after loading, then the screen id decompressed with a routine written in the SP-area.
The screen is unpacked and the game runs.
This forms a 260 bytes block still free to code bouldermovement and pickaxeroutines.
Gameplay will be a bit different from pickaxepete, but it will be good.
Re: Next project: PICK AXE PETE from Videopac in 1K
Ladders were already moving, now axe function added.
Only to add boulders in 170 bytes.
Only to add boulders in 170 bytes.
Re: Next project: PICK AXE PETE from Videopac in 1K
Gameplay will ressemble pickaxe pete, but will be different.
Ladders are now fixed and boulders will not bounce, only roll.
I have to do some alterations to make it fit 1K..
Planned release date: 40th birthday
Ladders are now fixed and boulders will not bounce, only roll.
I have to do some alterations to make it fit 1K..
Planned release date: 40th birthday
Re: Next project: PICK AXE PETE from Videopac in 1K
A fav Videopac classic, plus dr beep's magic 1k coding skills on the Zeddy, will surely have a spectacular result!
Thank you!!!
Re: Next project: PICK AXE PETE from Videopac in 1K
A bug in the boulderdisplay solved and routine changed to get room.
Now scoring needed and some extra room still needed...
fingers crossed.
Now scoring needed and some extra room still needed...
fingers crossed.
Re: Next project: PICK AXE PETE from Videopac in 1K
Working on gaining bytes... so far 20 bytes won.
Hard needed for the final parts to code.
Hard needed for the final parts to code.
Re: Next project: PICK AXE PETE from Videopac in 1K
I have the game in 1K with hiscore.
Now game needs a different layout but that is easy!!!
Now game needs a different layout but that is easy!!!