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Re: Lode Runner on the ZX81?

Posted: Tue Jun 06, 2017 6:47 pm
by dr beep
Let me make first remark: controls will get multiple keyreading for i.e. up and right together.

Re: Lode Runner on the ZX81?

Posted: Wed Jun 07, 2017 8:28 am
by sirmorris
It's really nice :D I think the speed is just right. The movement feels very smooth. I'm excited to see how this game works out!

Re: Lode Runner on the ZX81?

Posted: Wed Jun 07, 2017 10:27 am
by dr beep
Collecting gold : working
Display escape ladder : working
Uptheladder to next level : working

To do :
Digging
Repair of hole
Movement enemies
Score
Dead (also by suicide)
Better controls

Nico to do:
Display of same brick on fakebrick and test field in compressed data.
(If not too slow, better visible screen)

Extra's:
User defined keys
ZXPAND Joystick

NOT:
Leveleditor, due to compressed levels and the effect any change will have on the leveldata.

Re: Lode Runner on the ZX81?

Posted: Wed Jun 07, 2017 8:19 pm
by dr beep
Digging now added.

Only repeater must be shut down.
Now too fast in digging holes.

After that ....
Timer for rebuilding holes

EDIT:

digging had few bugs, now repaired.
Next : rebuilding walls.

Re: Lode Runner on the ZX81?

Posted: Thu Jun 08, 2017 7:01 pm
by dr beep
LodeRunner sofar:

Controls :
Q=up
A=down
5=left
6=right
Z=dig
SHIFT R= restart level
SHIFT N= Next level

Enemies not moving nor will kill you, but you can play the levels.
Try digging your way to the gold.
LR002.p
(10.89 KiB) Downloaded 207 times

Re: Lode Runner on the ZX81?

Posted: Fri Jun 09, 2017 9:16 pm
by dr beep
Score line now added.

Some errors in the levels found.
The levels are compressed, smaller than on the ZX Spectrum.
Some levels are unplayable due to found errors or very hard, so some adjustments are needed.

Now during printing of the level the coordinates of the enemies are stored for later movement.
ERRORLEVEL.png
(39.32 KiB) Downloaded 337 times

Re: Lode Runner on the ZX81?

Posted: Wed Jun 28, 2017 7:03 pm
by dr beep
Short in time, but today I altered the timing of rebuilding the digged holes. Now they react more like the original.

Re: Lode Runner on the ZX81?

Posted: Sun Jul 02, 2017 4:34 pm
by dr beep
Player gets killed when trapped inside rebuilding digged holes.
Enemy kill is found, but no movement yet so no dead either.

Re: Lode Runner on the ZX81?

Posted: Mon Jul 03, 2017 2:23 pm
by siggi
dr beep wrote: Fri Jun 09, 2017 9:16 pm ERRORLEVEL.png
Is that screen correct? There is a "ladder" in the right picture (top right), while there is a "wall" on the left picture.

Siggi

Re: Lode Runner on the ZX81?

Posted: Mon Jul 03, 2017 7:28 pm
by dr beep
siggi wrote: Mon Jul 03, 2017 2:23 pm
dr beep wrote: Fri Jun 09, 2017 9:16 pm ERRORLEVEL.png
Is that screen correct? There is a "ladder" in the right picture (top right), while there is a "wall" on the left picture.

Siggi
First of all, the level is compressed to fit a smaller screen.
Second. due to compression the gameplay is different (can't walk underneath)
Third. Yes, ladder is different.

The level needed adjustment so now it is as playable as on the ZX Spectrum.
Same to do for 2 other levels with errors