Next 1K hires game : Outlaw

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Next 1K hires game : Outlaw

Post by dr beep »

I had already planned a game based on the concept of PONG, namely OUTLAW.

2 cowboys stand against eachother in a duel. When you shoot 1, he will move slower until hit 4 times when he dies.

PONG tested on a bat on the value of the bat. Since a cowboy looks different on each position hat/body/legs I can't use that method.
I now altered that method on testing if a bat isn't there which I can use for the cowboy.

So I only need to change the bats into cowboys and the ball into bullets and I am almost done.
I can win the vertical movementroutine for the ball since a bullet will only travel forwards.

Dr Beep
RWAP
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Re: Next 1K hires game : Outlaw

Post by RWAP »

There's no stopping you now.... Keep up the good work - it is really appreciated and with each game, it is even more of a marvel how much can be squeezed into 1K !! :D
Baggers
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Joined: Wed Dec 19, 2012 8:49 pm

Re: Next 1K hires game : Outlaw

Post by Baggers »

I look forward to this one too :)
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next 1K hires game : Outlaw

Post by dr beep »

Although the idea is to use the screenroutine from PONG I need to adjust the routine for displaying variable data (the cowboy) instead of a fixed bat.
This alone took me several hours but it fits in the same size as PONG (and it might be too big as you can see the bullet coming from far so I might shrink the screen still). Also optimized in size!

Furthermore 2 cowboy graphics coded and a "nice" RIP-tombstone!

Cowboys have a clear visible cowboyhat, a gun in their hand and boots with spurs!
dr beep
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Location: Boxmeer

Re: Next 1K hires game : Outlaw

Post by dr beep »

A first image of Outlaw.
Fully in sync with the drawing of PONG.
Number in top will show number of allowed hits before you die. This will be set to 4 and that is also the speed which you move.
So the more you are hit, the slower you move.

The cowboys have hats, arms, trousers and spurs!
screen.jpg
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dr beep
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Location: Boxmeer

Re: Next 1K hires game : Outlaw

Post by dr beep »

screen1.jpg
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RWAP
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Re: Next 1K hires game : Outlaw

Post by RWAP »

I love the cowboy graphic :)
dr beep
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Re: Next 1K hires game : Outlaw

Post by dr beep »

I am thinking of a double version of this game. A 2 player version and a version with A.I. against the computer.
dr beep
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Location: Boxmeer

Re: Next 1K hires game : Outlaw

Post by dr beep »

Screen on my TV, movement of the cowboys is working. The line on the screen is for testing a bullit shot.
Top is a bit outline, but readable so I won't change this.
ol.jpg
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dr beep
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Location: Boxmeer

Re: Next 1K hires game : Outlaw

Post by dr beep »

Just found a cause of displaytrouble.

When you shoot a line the second player can shoot above the first. In that case the screen must have that line first!

Another challenge to solve. Maybe a circular screen like in CAR RACE is needed!
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