I tried again the hlg-WAVs. As You, i used the OTLA/Tools/Wav player. And with OTLA-player did not work.PokeMon wrote:As I played with the tool from decioder (wav player)

Then i tried a simple WAV (generated by EO) and with OTLA-player did not work.



Then i played the simple WAV with my favourite player (AvRack) and there was no problem

Than i tried again the hlg-WAVs and there was no prolem.


Then i played with more players: "Windows Media Player" (I don't like it, but almost everyone has), "Media Player Classic" and "Total Commander"'s inbuilt tool - there was no problem.




Yes and No. If you take a look at timing diagrams of the loader (you can find in the above attachments) in version 2 i decreased the time of silence between packages (4 or 9 pulses). This is the simplest way to speed up the program loading (up to 35%).PokeMon wrote:your audio is too fast, zsolt. ... Maybe you changed the sampling frequency without adapting values ?![]()
I could do this because the tape loader in ZXOS works with a timeout counter - if it reached zero then evaluates the received package (bit '0' or '1'), and then waits for the next activity on the line. This time was decreased - "don't wait in vain!"

I made a testprogram (last night), so if you have a little free time to play with, you can check this claim.
The program is in the attachment, and you can create simple WAV files with different silences between packages (values are in samples @22kHz).
The attachment contains the source code of the fastloader section of the HybridLoader too.
Just choose a .p file by clicking on "Add blocks.." button. It automatically converts to sbb format and enables the buttons at bottom. ZsoltPokeMon wrote:Second I can try to load a .p file but can not play and not convert because it just wants a sbb file (whatever this is).