TAXI

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Re: TAXI

Post by dr beep »

Screenpacker compressed the game exactly to 949 bytes, the max number of bytes to load in 1K.

So my free codeable memory did not get smaller.
dr beep
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Re: TAXI

Post by dr beep »

Passenger appear on the map and can be pickup.

Only thing missing is chasers and some gameover.
dr beep
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Re: TAXI

Post by dr beep »

I reused the ghostmovement from K-Man for the chasers but due to the layered roads this was not working.

Finally I have chasers moving.
dr beep
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Re: TAXI

Post by dr beep »

thinking of adding a way to get extra energy but I need to make some room.
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XavSnap
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Re: TAXI

Post by XavSnap »

Hi Johan,
Your code optimization work on the zx81 is impressive.
Thanks.
Xavier ...on the Facebook groupe : "Zx81 France"(fr)
ChrisB
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Location: France

Re: TAXI

Post by ChrisB »

Hello,
And the fact that Dr Beep seems never running out of ideas is amazing too !
Nice game of course.
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XavSnap
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Re: TAXI

Post by XavSnap »

It seems to me that organizing a kitty on this forum to offer him a 16k extension would be good.
:lol:

1 kb is enouth.

Thanks angain Jhoan.

Note: TS1000 = 2Kb ! :mrgreen: Sorry !
Xavier ...on the Facebook groupe : "Zx81 France"(fr)
dr beep
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Re: TAXI

Post by dr beep »

XavSnap wrote: Tue Feb 11, 2025 1:47 pm It seems to me that organizing a kitty on this forum to offer him a 16k extension would be good.
:lol:

1 kb is enouth.

Thanks angain Jhoan.

Note: TS1000 = 2Kb ! :mrgreen: Sorry !
I had a zx81 and a ts1000 when I started coding the first 1K hires games.
After my TV died after almost 50 years I stopped using real hardware.

I donated my hardware to Ben Versteeg from Bytedelight.
dr beep
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Location: Boxmeer

Re: TAXI

Post by dr beep »

i need a few more bytes but almost ready for some extra energy to gain.
dr beep
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Re: TAXI

Post by dr beep »

I have some extra points in 1K but I also found how the game can end in a bug which I need to solve
but code is tight.
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