Mushroomman ZX81

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

I altered the graphic for the bag of cement.
Now it is more a bag.

Still thinking about the graphic of dynamite and the guard.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Level 100 has a display error, I need to check the ZX Spectrum reading with the ZX81 reading.

This is the last level of part 1.
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Paul
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Re: Mushroomman ZX81

Post by Paul »

Would you show demo video?
In theory, there is no difference between theory and practice. But, in practice, there is.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Problems level 100 now solved.

So I can focus on levelcode and input mechanism.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Paul wrote: Sat May 25, 2024 2:47 pm Would you show demo video?
I deleted my videograbber so at the moment I cannot.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Paul wrote: Sat May 25, 2024 2:47 pm Would you show demo video?
Paul, a short video (1 minute recording free)
https://youtu.be/ib0hyz_YEU0
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Paul
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Re: Mushroomman ZX81

Post by Paul »

Thank you very much.
This looks very promising!
In theory, there is no difference between theory and practice. But, in practice, there is.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Each level is between 100 and 200 fields in size.
With an average of 150 fields (probably more) this would mean 150x100 = 15.000 fields uncompressed data.
Added to this is around 20 bytes per level as leveltext.

The game and the screen adds too so the data must be compressed to fit the game in 16K.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Levelcode now working.

Only thing left for part 1:
A screen to display the code for level 101, the first level of part 2.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Levelcode 101 is shown.

Technically part 1 is done, but some nice screens (start and finish) will make the game complete.

After that ... part2, the next 88 levels.
This also needs some extra coding due to some specific levels.
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