Mushroomman ZX81

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Mushroomman ZX81

Post by dr beep »

For years I had the idea to make a ZX81-port of this PC game that was ported to the ZX Spectrum by Hajo Spuunup and improved by me.
I already made some hires graphics that I would need to make the game look decent on a uncoloured ZX81.
Later I was thinking that the game should run with ANY RAM-pack so it had to be pseudohires but I never made good graphics for it.
WIth the discovery of my "quaracterdisplay"-method I was able to create all the grpahics I needed and I started making the port.

I still found several problems. The display is working but the 5 transporters were not distinguiable enough to make the game work.
I have altered the transporters and now I think the game can become playable on a standard ZX81.

Since this is the first game using this method I was thinking of releasing it at Cronosoft but on the other hand I want it to be accesible to
evryone so I will release it for free when ready.

In this thread I will tell about the progress. Comments are welcome!
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

So far I have taken the compressed levels from the ZX Spectrum and made the read/display routine on the ZX81.

I have decided to dived the 188 levels in 2 parts. 100 and 88.
The reason is that the compressed levels are built in blocks of 20 levels.

At this moment I have movement and I am working on reading what the player is taken.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

start.png
Left top: levelnumber
Right top: levelcode (still to add)
4 numbers with items of money, keys, air and cement

The levelname

and the level
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

So far items can be taken (keys, oxygen, money, cement)

Movement through water has a bug when moving left.
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Bug solved and now working on handling other items (bean, gun, bomb, portals)
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Bean can now be pushed, 3 messages will be printed
YOU FOUND AN EXIT
YOU DROWNED
YOU FELL IN A HOLE

next: use of gun
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

To have the gun properly working I need to have the portals working.

Portals now working, now gun blowup portals and bomb is next
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Gun now fully working, bomb is last to do, then all extras like levelnumber etc...
dr beep
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Re: Mushroomman ZX81

Post by dr beep »

Here is a demo for the first 16 levels.

Controls
QAOP
and
R for restart current level
MRM-demo.p
(8.66 KiB) Downloaded 45 times
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mrtinb
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Re: Mushroomman ZX81

Post by mrtinb »

I found the online version and played it, and now I tried your version.

Wow! This is a great game. I like it!
Martin
https://zx.rtin.be
ZX81, Lambda 8300, Commodore 64, Mac G4 Cube
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