General games-related topics
sirmorris
Posts: 2812 Joined: Thu May 08, 2008 5:45 pm
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by sirmorris » Thu Jun 12, 2008 6:24 pm
V0.75
I haven't finished it yet, and the fact that it's been in development for nearly 2 years (off and on) indicates I probably won't
However it's still fairly complete if a little boring...
I've included the source in case anyone wants to finish it for me - Andrew?
GAME.zip
Ball Blaster! Watch yer balls! (18.52 KiB) Downloaded 670 times
Charlie
yerzmyey
Posts: 1240 Joined: Thu May 15, 2008 10:11 am
Location: Rubber Planet
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by yerzmyey » Thu Jun 12, 2008 7:08 pm
Man, it looks so smooth.
Very nice and cool gfx.
Can You add some instruction, or is that only insane shooting to everything what moves?
sirmorris
Posts: 2812 Joined: Thu May 08, 2008 5:45 pm
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by sirmorris » Thu Jun 12, 2008 8:02 pm
Instructions:
Ball on status line shows next to fire. Aim this at any matching ball on screen.
Hitting a matching ball will give you 3X score if it's on the top line, 2X score on middle line, or 1X score if on bottom line.
Hitting a non-matching ball will score no points.
Clear level before time runs out!
Repeat.
Enjoy!
yerzmyey
Posts: 1240 Joined: Thu May 15, 2008 10:11 am
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by yerzmyey » Thu Jun 12, 2008 8:36 pm
I thought so.
But I wasn't too sure because I noticed that sometimes timeruns out _before_ the expected ball appeares.
Or maybe I do something wrong.
sirmorris
Posts: 2812 Joined: Thu May 08, 2008 5:45 pm
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by sirmorris » Thu Jun 12, 2008 9:04 pm
Nope, that's just part of the random nature of the game.
You need to shoot balls away 'into space' if they're no good. You can wait, but that just increases the tension.
Sometimes you just need to blast the balls (geddit!) to get to the next level before the time runs out
Andy Rea
Posts: 1606 Joined: Fri May 09, 2008 2:48 pm
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by Andy Rea » Thu Jun 12, 2008 10:04 pm
Very Nice, really good usage of the zeddies graphics, lovely and smooth, didn't really get it at first but after i read your instructions again much clearer, one of those 'Just one more go' games to try and beat your prevous score.
Regards Andy.
what's that Smell.... smells like fresh flux and solder fumes...
zx81jens
Posts: 202 Joined: Sat May 10, 2008 8:26 am
Location: a Basement in Nienburg / Germany
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by zx81jens » Thu Jun 12, 2008 10:42 pm
the graphic is phantastic!!!!
good work!
greetings
jens
eyerything will be okay in the end.
if it´s not okay, it´s not the end.
and: uıɐbɐ ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ɹǝʌǝ ɹǝʌǝu ןןıʍ ı
RWAP
Posts: 1349 Joined: Thu May 08, 2008 8:42 am
Location: Stoke-on-Trent, UK
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by RWAP » Thu Jun 12, 2008 11:45 pm
Just a slight problem with the game - if one of the bouncing balls hits the blaster, some of the graphic is lost.
Other than that a nice simple game - addictive
sirmorris
Posts: 2812 Joined: Thu May 08, 2008 5:45 pm
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by sirmorris » Fri Jun 13, 2008 7:47 am
There's a couple of places where that can happen - those rebounding balls are a bit wild!. The gun is only redrawn when it moves. For speed, or something