New Game Project: Captain on the Bridge
Posted: Fri Apr 18, 2025 4:57 am
Hi everyone,
just started writing my first 8-bit retro game, and chose the ZX81 as a platform.
As for a genre, you could say 'Space Adventure' maybe - it's set in the Star Trek universe and has dialogue-driven gameplay.
(Technically, I had a very first go at the same concept a couple of years ago on a different platform, but that didn't go very far - so let's hope second time is the charm!)
Attached is the current prototype (you can attain two different game overs already, but no win yet) - would love some feedback before I continue.
Load the game with LOAD "COTB-01" and then RUN. Once the intro has completed, you can select the different menu options with the 1-4 keys and then use the UP cursor to get back to the main menu (= the main four bridge stations). Use UP and DOWN whenever given a choice.
Have about 4.5k of empty memory left so I am hopeful I can complete all intended pathways (three paths to success and three different game overs). (It's not optimised or anything yet either...)
And I also documented the development in a short series of vlogs on YT if anyone is interested:
https://www.youtube.com/playlist?list=P ... 9_jDB9wqSo
So, thanks and looking forward to your feedback!
just started writing my first 8-bit retro game, and chose the ZX81 as a platform.
As for a genre, you could say 'Space Adventure' maybe - it's set in the Star Trek universe and has dialogue-driven gameplay.
(Technically, I had a very first go at the same concept a couple of years ago on a different platform, but that didn't go very far - so let's hope second time is the charm!)
Attached is the current prototype (you can attain two different game overs already, but no win yet) - would love some feedback before I continue.
Load the game with LOAD "COTB-01" and then RUN. Once the intro has completed, you can select the different menu options with the 1-4 keys and then use the UP cursor to get back to the main menu (= the main four bridge stations). Use UP and DOWN whenever given a choice.
Have about 4.5k of empty memory left so I am hopeful I can complete all intended pathways (three paths to success and three different game overs). (It's not optimised or anything yet either...)
And I also documented the development in a short series of vlogs on YT if anyone is interested:
https://www.youtube.com/playlist?list=P ... 9_jDB9wqSo
So, thanks and looking forward to your feedback!