New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

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yerzmyey
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by yerzmyey »

siggi wrote: No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...
Siggi

Thanx a lot for a hint, dude. It's a good news.
I even remember now I _knew_ something like it years ago but now I simply forgot about it. :)
EO emulator misled me. ;)
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by zx81jens »

Hi Dr.Beep!

This is a super game - and not easy!

I want to play that with my joystick - can you change the keys to 5/6/7/8 ??

greetings
jens
eyerything will be okay in the end.
if it´s not okay, it´s not the end.

and: uıɐbɐ ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq ɹǝʌǝ ɹǝʌǝu ןןıʍ ı
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bobs
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by bobs »

I wish I could get this to run on EO. Just get one big block in the middle of the screen. :(
RWAP
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by RWAP »

bobs wrote:I wish I could get this to run on EO. Just get one big block in the middle of the screen. :(
I got it to run on EO - I had to enable the WRX hires mode (although it might work if you disable the 16K)..
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bobs
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by bobs »

RWAP wrote:
bobs wrote:I wish I could get this to run on EO. Just get one big block in the middle of the screen. :(
I got it to run on EO - I had to enable the WRX hires mode (although it might work if you disable the 16K)..
Cheers - that works now. Setting it to no RAM pack strangely doesn't.
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Philsan
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by Philsan »

I have often problems runnings games on EO so I tought it was my fault again.
Thanks to Rich's tip I am now able to play this beautiful game.
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

zx81jens wrote:Hi Dr.Beep!

This is a super game - and not easy!

I want to play that with my joystick - can you change the keys to 5/6/7/8 ??

greetings
jens

I will .... soon.
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yerzmyey
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by yerzmyey »

Dr Beep:
probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games.
Instead people release several version (2 or so) with different sets of keys. Of course when time allows.
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

yerzmyey wrote:Dr Beep:
probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games.
Instead people release several version (2 or so) with different sets of keys. Of course when time allows.
I am rearranging the code and trying to find some room for extra keys (I need 13 bytes) for double control between QAOP and 5678).
I also want to place the collapsed screen at the end so it can expand on a 16K ZX81 making the game compatible for more machines.
dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

Hello,

here is the new version.

It took me a while, but I managed to add a second keypress-check.

Besides QAOP also 5678 works!
Also some more delay added to keypresses.

I couldn't make the Dfile at the end.
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wiwomaze.p
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