New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

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dr beep
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New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

Hello,

I made a 1K RAM HiRes game for the ZX81.

"Wiwo Dido and the case of Mazeddy's Castle"

During the search for Mazeddy's Castle Wiwo Dido fell through the roof and with his torch he must find 5 keys to get to the exit (set on the right).
The found keys are displayed on top of the maze so you can see if you have all keys.

Later the source and explanation of the code will follow.

Have fun,

Dr Beep
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wiwomaze.p
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sirmorris
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by sirmorris »

Looking good!
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Andy Rea
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by Andy Rea »

no pun intended but... its amazing what can be squeezed into 1K when you put your mind to it.

excellent work, have not tried it on a 'real' zeddy yet, but on the Eightyone the response to the keys seems a little fast and it can be difficult to stop at a junction.

Regards Andy
what's that Smell.... smells like fresh flux and solder fumes...
dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

True,
response is fast, but I can slow it down.

BTW, here is the code.
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iturbez
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by iturbez »

Really amazing game. :D :D :D
dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

This version is slower.
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dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

Andy Rea wrote:no pun intended but... its amazing what can be squeezed into 1K when you put your mind to it.

excellent work, have not tried it on a 'real' zeddy yet, but on the Eightyone the response to the keys seems a little fast and it can be difficult to stop at a junction.

Regards Andy
Andy,

This is only the beginning. I have a few other ideas in mind to code in HiRes 1K RAM.
One game includes an almost fullscreen HiRes game, but due to a trick I am developping now the entire game will fit 1K Ram.

For a third game I will get a half screen HiRes, but every line will get data to display.

After coding several 1K Minigames on a ZX Spectrum this is really a challenge.
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yerzmyey
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by yerzmyey »

Aaaargh, it's a pity I don't have the Hi-Res modification.

Still, it looks nice on the emulator.


> I have some thoughts for more 1K hires games.
-------------------
Would You consider making them also for standard machine (lo-res)?
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
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siggi
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by siggi »

yerzmyey wrote:Aaaargh, it's a pity I don't have the Hi-Res modification.
No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...

Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
dr beep
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Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

siggi wrote:
yerzmyey wrote:Aaaargh, it's a pity I don't have the Hi-Res modification.
No, you HAVE Hires! Use a 1K Zeddy (it's a 1K game!) and you have Hires: the 1K internal ram supports Hires ...

Siggi
So Siggi , you confirm it runs on a unmodified ZX81 1K RAM?
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