Valley of the Kings 3D game

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Bukster
Posts: 89
Joined: Wed Sep 12, 2018 9:44 am

Valley of the Kings 3D game

Post by Bukster »

Here's a game I've been working on for over a year, Valley of the Kings. It uses a 3D drawing system that can scale and rotate, so you can look around a 3D landscape and pick up objects.
This game has three rounds consisting of three stages. Grab the Pharaoh's treasure, steal his chickens and each round ends in a unique Pharaoh's challenge where you have to beat the timer to complete a task.
The catch the chickens stage was originally going to appear only once as the last Pharaoh's challenge but chasing moving targets was too much fun to only feature once so I made it a main part of the game.
This will run of standard 16k hardware but will use a Chroma Interface and a Zonx sound box if attached.

Here's some screenshots
Valley1.jpg
Valley1.jpg (11.73 KiB) Viewed 324 times
Valley2.jpg
Valley2.jpg (6.69 KiB) Viewed 324 times
Valley3.jpg
Valley3.jpg (6.22 KiB) Viewed 324 times
Valley5.jpg
Valley5.jpg (6.57 KiB) Viewed 324 times
Here's the program for an emulator:
Valley of the Kings.p
(15.16 KiB) Downloaded 26 times
If you want to play this game on a real ZX81, download and MP3 file from here

https://www.mediafire.com/file/szifwl0n ... s.mp3/file

Have fun with the game. Please let me know if you find any bugs.

Perhaps I should expand the chicken stage to its own game. Play the Coyote, catch the Road Runner. The scale function means I could probably draw a pretty funny, "over the cliff" animation if you fail.
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