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Eller's Megamaze

Posted: Mon Dec 21, 2020 11:17 pm
by GCHarder
A Christmas Present for the group.

Based on the program...

viewtopic.php?p=19688#p19688

This version uses 128x96 resolution so it requires 32K Hires capable RAM, WRX mode.

A hardware demo video is here...

https://www.youtube.com/watch?v=ClaukTrGpGI

A 256x192 version would also be possible but I think it would be too hard on the eyes!

Merry Christmas;

Greg

Edit: Replaced corrupt zip file

Re: Eller's Megamaze

Posted: Sat Dec 26, 2020 2:03 pm
by zsolt
Hi Greg,

8-) I like it :D

Merry Christmas,
Zsolt

Re: Eller's Megamaze

Posted: Sat Dec 26, 2020 3:13 pm
by Moggy
Excellent as always Greg many thanks for this. :D

Re: Eller's Endless Maze

Posted: Mon Dec 28, 2020 10:14 pm
by GCHarder
Hi All;

Because Eller's Maze is created one line at a time and that line is not dependent on the previous line or the next it means that an endless maze can be created, see the enclosed txt file for more info. This program does that, it asks you to enter the number of lines for the maze. It will print a hard copy of the maze for you if you want to solve it, this is probably best done in an emulator which supports printer output.

Enjoy;

Greg

Re: Eller's Megamaze

Posted: Tue Dec 29, 2020 2:43 am
by Bukster
Looks like a similar algorithm to the one I used for my 3D Skeleton Maze game.

https://sinclairzxworld.com/viewtopic.php?f=4&t=3909

Looks very good. Nice work.

Re: Eller's Megamaze

Posted: Tue Dec 29, 2020 7:41 pm
by Bukster
This could be used to recreate the Atari 8 bit game Diggerbonk. It was a fun little game that could be worth doing a ZX81 version of.

https://www.youtube.com/watch?v=QPsmfxdQqSY