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1 Karat

Posted: Sun Sep 15, 2019 10:23 pm
by mrtinb
Hi Dr Beep :)

I’m very impressed with your game 1 Karat Bejeweled clone in 1k with hires graphics.

That’s a great challenge. Not too easy not too hard.

Re: 1 Karat

Posted: Wed Sep 18, 2019 10:48 pm
by dr beep
Thanks,

Although I used the base of BEJEWELED.
Only altered it to my own gameplay.

BTW still working on a new game at the moment, but a bit of tired of coding.

Re: 1 Karat

Posted: Sun Sep 06, 2020 11:05 pm
by mrtinb
New hiscore in 1 Karat

Image

Re: 1 Karat

Posted: Thu Sep 17, 2020 10:03 am
by Bukster
I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.

Re: 1 Karat

Posted: Sat Sep 19, 2020 2:28 pm
by dr beep
Bukster wrote: Thu Sep 17, 2020 10:03 am I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
as mentioned in the source.

Re: 1 Karat

Posted: Fri Feb 14, 2025 1:10 pm
by JohnsBargs
Bukster wrote: Thu Sep 17, 2020 10:03 am I wrote the base 1k game. It was called Chain Reaction. It's posted here somewhere. It wasn't in hi-res of course.
Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".

Re: 1 Karat

Posted: Fri Feb 14, 2025 10:48 pm
by Bukster
JohnsBargs wrote: Fri Feb 14, 2025 1:10 pm Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".
I don't recall after all this time. It probably just means you get stuck and can't make any more moves. I'd have to re-read the code for it.

Re: 1 Karat

Posted: Sat Feb 15, 2025 3:44 pm
by JohnsBargs
Bukster wrote: Fri Feb 14, 2025 10:48 pm
JohnsBargs wrote: Fri Feb 14, 2025 1:10 pm Out of curiosity, is it possible to fail in Chain Reaction? I've never got to the end of a game. I'm guessing this is maybe why Dr B wrote a new version with "lives".
I don't recall after all this time. It probably just means you get stuck and can't make any more moves. I'd have to re-read the code for it.
Yeah, I *think* I've reached a point here where there definitely aren't any more moves. I guess it'd take quite a lot of code to recognise failure and that's not going to be an option in 1K so the player has to do it themselves.