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Re: LODERUNNER on the ZX81

Posted: Sat Apr 14, 2018 11:31 pm
by Andy Rea
Yaay i made it... eventually
Image
looks great on my TV

Thanks to Dr Beep, Kmurta and Paul Farrow for some awesome work.

just need to get my head fully around this new fangled device

regards Andy

Re: LODERUNNER on the ZX81

Posted: Fri Jul 27, 2018 2:56 pm
by stefano
Very clean, playable and funny !
The graphics dress.. well, that's the CHROMA magic... just magic :)

Re: LODERUNNER on the ZX81

Posted: Fri Oct 19, 2018 11:30 am
by JohnsBargs
So, did I miss something, or are these enhancement files available anywhere?

Re: LODERUNNER on the ZX81

Posted: Fri Oct 19, 2018 11:44 am
by RWAP
JohnsBargs wrote: Fri Oct 19, 2018 11:30 am So, did I miss something, or are these enhancement files available anywhere?
See page 2 - you need the Chroma interface to get the extra colour

Re: LODERUNNER on the ZX81

Posted: Fri Oct 19, 2018 11:48 am
by JohnsBargs
Cheers, found it with a search. For some reason the link I followed here wasn't showing me the previous posts. Patches applied and running :)

Re: LODERUNNER on the ZX81

Posted: Fri Oct 19, 2018 12:06 pm
by JohnsBargs
These patches are amazing, but is anyone else getting a block around the player when they move? It happens whether they're moving left or right, but it seems to involve only the left-facing graphic. Every time you touch the controls, the block toggles on and off. I've had a look in CPEC and everything looks fine.

Re: LODERUNNER on the ZX81

Posted: Sat Oct 20, 2018 1:34 am
by Fruitcake
I've tried the files again and I don't see the issue you describe. Are you testing in an emulator or real hardware? If an emulator then which one?

Re: LODERUNNER on the ZX81

Posted: Sat Oct 20, 2018 1:42 am
by Fruitcake
I've managed to reproduce the issue you reported using the EightyOne emulator by setting the Chr$ Generator setting in the Hardware dialog to dk'tronics instead of CHR$16. Even with CHR$16 mode selected, the same issue is seen if the output format selected in CPEC is 8K-64; it needs to be 8K-128. Does this resolve the issue for you?

Re: LODERUNNER on the ZX81

Posted: Sat Oct 20, 2018 5:58 pm
by JohnsBargs
I'm using the Retropie port of EightyOne. The options are different but I'll see if I can make use of that info, ta.

Re: LODERUNNER on the ZX81

Posted: Sat Oct 20, 2018 6:11 pm
by JohnsBargs
Nope, no good. These are the only options you get:
IMG_5616.JPG
If you change the 8K-16K setting to anything else the game crashes.

What's actually happening is that instead of triggering the second character frame (the one where the man is way over to the right) it's inverting the first one (presumably because the second frame is the inverse ZX81 character). After much trial and error in Chroma I managed to bodge up a fix where it's the first frame all the time without the block appearing around it, but goodness knows how I did it.

(PS I tried to reply to your PM, but the reply is sitting in my Outbox with no apparent way to actually send it.)