Hello.
I'm analyzing Scramble 81 game code to convert it to ZX-Pand interface support. But I do not know if it's over me. The game runs from address 22411. I found one procedure referring to the keyboard at address 1981 (drop bomb). I can not find a reference to the directions and shot. Does this game work on interruptions? Forgive my lack of expertise
I'm working on a game to support zx-pand - need help
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- Joined: Thu Jul 27, 2017 9:43 am
I'm working on a game to support zx-pand - need help
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- SCRMBL81.P
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ZX-81, ZX-Pand AY, 48k "Rubber", 48K+, 128K + "Toastrack", +2 "grey" 1024k Profi, Masakrator FM, DivIDE 2K11, ZX Evolution rev. C, ZX-Uno, C64, C16 64K, Plus4 + 1541 Ultimate II + SD2IEC
Re: I'm working on a game to support zx-pand - need help
This sounds like a perfect opportunity to head over here..!
Start off telling us what it was that you found and I am sure things will develop from there I will be happy to provide tips and help. We can learn together
Start off telling us what it was that you found and I am sure things will develop from there I will be happy to provide tips and help. We can learn together