Rebound - for the 16K ZX81.
A version of Breakout / Arkanoid - with 32 unique levels, 16 ball directions, and power-ups.
More details at http://www.bobs-stuff.co.uk/rebound.html
The game supports the ZXpand joystick, and Chroma 81 colour.
REBOUND - New 16K ZX81 Game
Re: REBOUND - New 16K ZX81 Game
Thats great! I've tested it today on my real hardware with Chroma and Joystick!
Hard to believe this is running on a ZX81 - sometimes the game is a little bit too fast for me
When there are three balls the same time - it's hard to see all of them....
Some little sound for the ZXpand-AY would be the last thing to add!
I think we play it a little bit on the party tonight
Wish you a great year 2015!
Hard to believe this is running on a ZX81 - sometimes the game is a little bit too fast for me
When there are three balls the same time - it's hard to see all of them....
Some little sound for the ZXpand-AY would be the last thing to add!
I think we play it a little bit on the party tonight
Wish you a great year 2015!
My Blog (in German): http://www.jungsi.de
Re: REBOUND - New 16K ZX81 Game
Thanks Jungsi, it's always good to get feedback on the games I write.
Unfortunately I'm pretty awful at doing SFX/music (something which initially attracted me to the Largely silent Zeddy!), but there is room in the game to include some if somebody wants to provide some code snippets?
Unfortunately I'm pretty awful at doing SFX/music (something which initially attracted me to the Largely silent Zeddy!), but there is room in the game to include some if somebody wants to provide some code snippets?
Re: REBOUND - New 16K ZX81 Game
Also had a go at this yesterday - remarkable stuff! It is very fast!
cheers
Daryn
cheers
Daryn
Re: REBOUND - New 16K ZX81 Game
Hi Daryn! Yeah, it's fast, but if it was slow it'd be too easy!
The speed of the game is something I thought about a lot when I was writing it. If it's too fast it's unplayable, but too slow and it simply becoming boring and monotonous - which is obviously something I wanted to avoid. So the speeds are roughly based around those of Arkanoid and Batty on the Spectrum.
The speed of the game is something I thought about a lot when I was writing it. If it's too fast it's unplayable, but too slow and it simply becoming boring and monotonous - which is obviously something I wanted to avoid. So the speeds are roughly based around those of Arkanoid and Batty on the Spectrum.