Jim Bagley's ZX81 Racing

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Baggers
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Joined: Wed Dec 19, 2012 8:49 pm

Jim Bagley's ZX81 Racing

Post by Baggers » Sun Feb 03, 2013 5:57 pm

Game title : Jim Bagley's ZX81 Racing

Game Author : Jim Bagley

Machine Specs : ZX81 with 16KB ram + WRX Hires enabled

Controls for Main Menu:

1 = Change current track ( 1-8 )
2 = Play a survival game ( car starts driving at 160mph, and you have to get around the track without crashing, each lap you do, increases the speed by 4mph )
3 = Play a speed game, see how fast you can complete 10 laps, if you crash, your speed drops to 0, and you have to accelerate again to get back up to speed, until you finish all 10 laps.
4 = Show highscore table for Survival mode
5 = Show highscore table for Speed mode

Controls for ingame:

Q or 7 = Accelerate
A or 6 = Brake
O or 5 = Left
P or 8 = Right

The joypad on ZXpand should work, but I've not been able to check it yet ( not until Thursday ), so any feedback would be appreciated.
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yerzmyey
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Location: Rubber Planet
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Re: Jim Bagley's ZX81 Racing

Post by yerzmyey » Sun Feb 03, 2013 6:37 pm

Well, this looks great.
So finally there will be no opponents?
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/

Baggers
Posts: 65
Joined: Wed Dec 19, 2012 8:49 pm

Re: Jim Bagley's ZX81 Racing

Post by Baggers » Sun Feb 03, 2013 7:13 pm

Not in this release, as it was too difficult overtaking them :)

I may make it a car that drives at a set pace, but you don't collide with it, but have to beat it.

Shaun_B
Posts: 451
Joined: Wed Apr 22, 2009 10:22 am

Re: Jim Bagley's ZX81 Racing

Post by Shaun_B » Mon Feb 04, 2013 1:31 pm

My only suggestion is that the steering seems a little sensitive, but this is on the EightyOne emulator and is something that I can learn with practise.

Overall though, good work! I like the title screen.

Regards,

Shaun.

dr beep
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Location: Boxmeer

Re: Jim Bagley's ZX81 Racing

Post by dr beep » Mon Feb 04, 2013 1:53 pm

Great game,

1 question:
You wrote the standard characterset to a hires screen, isn't it?

karingal
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Joined: Mon Feb 04, 2013 2:30 pm

Re: Jim Bagley's ZX81 Racing

Post by karingal » Mon Feb 04, 2013 2:32 pm

Looks and works great on Spud81.

Image

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zsolt
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Location: Fót, Hungary

Re: Jim Bagley's ZX81 Racing

Post by zsolt » Mon Feb 04, 2013 2:34 pm

Great work (even if I end up often in the tire wall :D )
Regards,
Zsolt
ZX81 (8K), ENTERPRISE 128, [ZX SPECTRUM (48K,+,+128K,+2,+2A), TS1000, TS1500, TS2068, Cambridge Z88, PRIMO A64 (red)]

Baggers
Posts: 65
Joined: Wed Dec 19, 2012 8:49 pm

Re: Jim Bagley's ZX81 Racing

Post by Baggers » Mon Feb 04, 2013 2:55 pm

Thanks all :)

The steering is a little sharp, because I didn't want it easy, it's a game after all, it takes a while to master, and feels really good when you're power sliding around the corners, don't forget don't go full speed into some of the tight corners, you just won't make it, it's not all about going flat out, close to flat out but not always flat out.

@Shaun_B, Thanks, and yes, keep practicing, it's great when you get good at it.

@karingal, Thanks for letting me know it works well in Spud81 :)

@Zsolt, keep with it, it will be gratifying when you master it like I have!

@dr beep, Thanks, and yes, it's the standard rom set, which I will need to fix for ZXpand, as I believe I need to page the ZXpand rom back out, so will update at the weekend, when I'll have the real thing to try it on :D

Shaun_B
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Joined: Wed Apr 22, 2009 10:22 am

Re: Jim Bagley's ZX81 Racing

Post by Shaun_B » Tue Feb 05, 2013 3:22 pm

Is the bug-fixed version up yet Jim? ;-) Or is that 'bug' actually a feature...?

Regards,

Shaun.

Baggers
Posts: 65
Joined: Wed Dec 19, 2012 8:49 pm

Re: Jim Bagley's ZX81 Racing

Post by Baggers » Tue Feb 05, 2013 3:33 pm

Not yet Shaun, I didn't get chance to look at it last night, let alone fix it.

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