LODERUNNER on the ZX81

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Paul
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Re: LODERUNNER on the ZX81

Post by Paul »

JohnsBargs wrote: Sat Oct 20, 2018 6:11 pm
(PS I tried to reply to your PM, but the reply is sitting in my Outbox with no apparent way to actually send it.)
It's sent. It stays in the outbox until the recipient reads it.
In theory, there is no difference between theory and practice. But, in practice, there is.
dr beep
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Re: LODERUNNER on the ZX81

Post by dr beep »

Since the character is inverted you could invert the UDG too and it will show the inverted inverted UDG, the right character.
JohnsBargs
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Joined: Fri Oct 19, 2018 2:22 am

Re: LODERUNNER on the ZX81

Post by JohnsBargs »

But it's only inverted half the time.
dr beep
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Location: Boxmeer

Re: LODERUNNER on the ZX81

Post by dr beep »

At request I decided to release the sources of LODERUNNER.

In the ZIP-file are 6 files:
2x sources for levels 1-75 and 76-150
2x textfile with compressed leveldata
2x CALC/EXCEL with levels in ASCII and a macro to create the compressed leveldata
LODERUN-ZX81.zip
(177.96 KiB) Downloaded 43 times
The compression can have 18 repeating tokens on the screen in just 1 byte.
First bit is a possible repeater, then 3 bits make the token. Second nibble is the repeater.
joaopa
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Joined: Mon Feb 17, 2025 4:37 am

Re: LODERUNNER on the ZX81

Post by joaopa »

Dr Beep,

thank you for sharing such a beautiful piece of code.
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