Title Screen Data Load

rinwaldmolly
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Joined: Mon Jul 22, 2024 7:29 pm

Re: Title Screen Data Load

Post by rinwaldmolly »

Amazing - almost there but part of the screen is not overwriting?

There should be a dice top left and the box top right is not covering the title page
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Screenshot 2025-03-05 at 17.16.59.png
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XavSnap
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Re: Title Screen Data Load

Post by XavSnap »

Hi,

I had to add a CLS, from Mark's release. (UDG moved to able to use it on a 16k Spectrum)
FFGame.Tzx
(19.28 KiB) Downloaded 1752 times
Text and compiler:
FF.zip
(95.67 KiB) Downloaded 498 times
Full compiler (XavSnap release):
zmakebas-1.1.zip
(236.51 KiB) Downloaded 666 times
Have fun !
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rinwaldmolly
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Re: Title Screen Data Load

Post by rinwaldmolly »

Hello Xavier,

Thanks so much - although you have made a few stylistic changes that I would prefer to keep as they were written even if it means it does not run on 16K because some of the text is now appearing hard up against the bottom border and looks messy, also you added a border to the menu - I guess I will have to learn to compile it myself and turn it into a TAP.

On that point I assume you complied the two files on a PC or similar?

I entered the original program just using BASIC on the Next in 128K mode and I assume you cannot join a .SCR with the Z80 file on ZX hardware?

Always learning!

Best,

Jason
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XavSnap
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Re: Title Screen Data Load

Post by XavSnap »

No problem!

Just get the Mark release and add a CLS at to start.

The Z80 is, in fact, a Z81 format on ZX81 emulator. It's a memory snap in text ascii mode.

To add a BASIC file to an exotic file (binary or SCR), you had to save a master TAP with this files.
Copy this TAP to MyPRG_temp.TAP, and use the "m" command argument to add the compiled BASIC files.
In case of update, erase this file and copy this master file again.

Have a look to other "zmakebas" release for various platforms (LINUX,UNIX,IOS...):
https://github.com/z00m128/zmakebas
https://zgedneil.nfshost.com/zmakebas.html
(...)
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1024MAK
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Re: Title Screen Data Load

Post by 1024MAK »

I used two emulators. Spectaculator and Eightyone. Eightyone wouldn't load the .z80 file for some reason. But it has the advantage of being able to edit TAP files.

I can add a CLS and re-do it if you want.

Mark
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XavSnap
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Re: Title Screen Data Load

Post by XavSnap »

:ugeek:
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FF.z80.zip
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rinwaldmolly
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Re: Title Screen Data Load

Post by rinwaldmolly »

Hello!

Will check this latest version this evening!

To be totally honest I have not done anything outside of the BASIC environment on NEXT hardware or FUSE emulator but even then just to type in the listings.

Planning to start a new project soon so sure will learn more as I go.

Thanks again for your time on this.

Jason
stroebeljc
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Re: Title Screen Data Load

Post by stroebeljc »

Cool title screen!
Title.png
John
rinwaldmolly
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Re: Title Screen Data Load

Post by rinwaldmolly »

Thank you - my first bit of feedback and it's positive!
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