VULCAN EXPANSION PACK - now with even MORE content
Posted: Mon Aug 03, 2015 7:14 pm
Download link here:
https://drive.google.com/file/d/0BxhNrn ... sp=sharing
(REMEMBER: READ THE README. Its a beta and has some bugs on the menu screen and the 'Torch' map. On the vast majority of content, gameplay is not affected. Please note that if allied AI crashes during the El Alamein scenario, go to 2 player, try not to look, press enter on all his troops, then go back to one player. The problem should be fixed.)
So what's new in this release? This release now includes a new campaign - Operation Herkules, the invasion of Malta! This was not included in the first release, as it was a work in progress at the time, and was the only planned scenario to not historically take place.
Surprisingly, it came out quite well. I feared it would be rubbish because the map is SO small, and there are so many troops to manouver around. Its tight, but it does allow for some very interesting tactical options! I just played as axis, then allies, and it was indeed immense fun. For once, its harder to be allies than axis.
Malta map notes: Supplies will not flow or troops will not land if landing and supply vicinities are clogged, captured, or not clear from enemy fire. Allied supplies originate from main port peninsula on the right of the main island. Axis supplies originate from the bays in the very south and very north. The game lasts 45 turns.
https://drive.google.com/file/d/0BxhNrn ... sp=sharing
(REMEMBER: READ THE README. Its a beta and has some bugs on the menu screen and the 'Torch' map. On the vast majority of content, gameplay is not affected. Please note that if allied AI crashes during the El Alamein scenario, go to 2 player, try not to look, press enter on all his troops, then go back to one player. The problem should be fixed.)
So what's new in this release? This release now includes a new campaign - Operation Herkules, the invasion of Malta! This was not included in the first release, as it was a work in progress at the time, and was the only planned scenario to not historically take place.
Surprisingly, it came out quite well. I feared it would be rubbish because the map is SO small, and there are so many troops to manouver around. Its tight, but it does allow for some very interesting tactical options! I just played as axis, then allies, and it was indeed immense fun. For once, its harder to be allies than axis.
Malta map notes: Supplies will not flow or troops will not land if landing and supply vicinities are clogged, captured, or not clear from enemy fire. Allied supplies originate from main port peninsula on the right of the main island. Axis supplies originate from the bays in the very south and very north. The game lasts 45 turns.