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"wall" game for the Lamba 8300 / Power 3000
Posted: Mon Aug 10, 2015 2:12 pm
by stefano
Keys: 1,2,9,0
Colour is supported (and preferred).
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Tue Aug 11, 2015 9:26 am
by stefano
Screenshot

- wall-lambda.gif (6.75 KiB) Viewed 25000 times
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Wed May 24, 2017 5:48 pm
by davidebarlotti
Hi Stefano
I'm try to run the wall game on real hardware. I'm using a CAC-3 clone based with same ULA of Lambda and has 16kb on board.
I'm able to load the program using a TZXduino player that can handle the .p format.
After finish the loading I'm able to see
1 REM Z88DK C+
the cursor blinking, and if I write RUN enter came out
IR IN 2 producing a low beep.
Any suggestion?
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Mon Jul 30, 2018 1:26 pm
by stefano
Something is going bad obviously, but it is difficult to understand what it could be: the "run" command should just work !
Do you have enough memory on your lambda ? Is the ROM different ? If so, where can I get a copy ?
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Mon Jul 30, 2018 2:59 pm
by mrtinb
It works in
http://rullf2.xs4all.nl/jszeddy/jszeddy.html emulator.
I could try it with a Lambda 8300 when I get home. (That would be with a ZXpand to load as I don't have a casette player)
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Mon Jul 30, 2018 7:04 pm
by stefano
yes please, that would greatly help the troubleshooting
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Mon Jul 30, 2018 10:56 pm
by mrtinb
When loading with a ZXpand I get line 1 REM ZX88 and line 2 RAND USR VAL “17307”.
But RUN or RAND USR 17307 just gives a garbled screen.
I think it has some auto run, but in my setup I have to press RESET after the load. Program is still in memory but maybe it has gotten corrupted. Maybe it will work better without the auto run.
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Tue Jul 31, 2018 7:49 am
by mrtinb
Does anyone have a program for Lambda in .p format, that is not made with Z88dk? Maybe the Z88dk driver is to “fancy” in the sysvar section. Or maybe the Z88dk expect color module. I don’t know. It just doesn’t work.
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Tue Jul 31, 2018 9:40 am
by mrtinb
Manual states the IR error is:
"Integer out of range. When integer is required, the floating point argument is rounded to the nearest integer. If this is outside a suitable range then IR error results." (RUN, RAND, POKE, DIM, GOTO, GOSUB, LIST, LLIST, PAUSE, PLOT, UNPLOT, CHR$, PEEK, USR, SOUND, TEMPO, array access)
Re: "wall" game for the Lamba 8300 / Power 3000
Posted: Mon Aug 13, 2018 6:52 am
by mrtinb
Hi Stefano
I have used some time to find why I couldn't get WALL or DSTAR to work on my real Lambda.
I have made memory dumps from emulator and real hardware and compared, but everything looked ok.
Finally I realized that Lambda 8300 has two ROM versions.
- Version 1 (without the READY prompt)
- Version 2 (with READY prompt and color support with commands INK, PAPER)
Your programs created with z88dk only works on Version 2.
Maybe z88dk could be modified to use the ROM-routines that are similar in the different versions.