how did zx spectryum programmers make those big character graphics in games?

A place to discuss the ZX80's and ZX81's younger brother - the Sinclair ZX Spectrum
Post Reply
Crayon21
Posts: 357
Joined: Sun Nov 04, 2018 2:33 am

how did zx spectryum programmers make those big character graphics in games?

Post by Crayon21 »

Jet pac, Jet Set willy, Exolon. How did programmers manage to get the character so big? I can only manage small versions
if not BASIC, then how, outside of assembly?
In Heck, there are two options for perpetual torment:

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
:twisted:
dr beep
Posts: 2080
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: how did zx spectryum programmers make those big character graphics in games?

Post by dr beep »

Outside assembly?

Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf
dr beep
Posts: 2080
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: how did zx spectryum programmers make those big character graphics in games?

Post by dr beep »

dr beep wrote: Thu Feb 22, 2024 9:09 pm Outside assembly?

Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf

or make your own characterset
User avatar
XavSnap
Posts: 1941
Joined: Sat May 10, 2008 4:23 pm
Location: 'Zx81 France' Fb group.

Re: how did zx spectryum programmers make those big character graphics in games?

Post by XavSnap »

Xavier ...on the Facebook groupe : "Zx81 France"(fr)
Post Reply