Apologies if this is in the wrong area
What changes would I need to make to convert a spectrum game to the 81 or 80?
any ideas?
Converting Spectrum code to zx80,81
Converting Spectrum code to zx80,81
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: Converting Spectrum code to zx80,81
Never tried it, but feels like it would just be easier to write from scratch.
Zeddy: ZX80, ZX81/ZXpand, TS1000/ZXpand, TS1500/Zxpand+,Printer
Speccy: 48k, +, +2, +3, TS2068, "Bare Metal" Pi, Next KS2, IF1/Microdrives/Vdrive/Light Gun/VGA-Joy
QL: Minerva/QL-VGA/Custom PSU
C5: 24v, LiFE battery, Disc brakes
Speccy: 48k, +, +2, +3, TS2068, "Bare Metal" Pi, Next KS2, IF1/Microdrives/Vdrive/Light Gun/VGA-Joy
QL: Minerva/QL-VGA/Custom PSU
C5: 24v, LiFE battery, Disc brakes
Re: Converting Spectrum code to zx80,81
Easiest way would be to supply a ZX81 with the sponzy ROM. This is a spectrum ROM modified to run on a ZX81.
Pure basic still is a problem because spectrum has multiple commands on each line which have to be single commands per line.
Graphics is far enhanced compared to the ZX81.
So it's really easier to rewrite from scratch.
Pure basic still is a problem because spectrum has multiple commands on each line which have to be single commands per line.
Graphics is far enhanced compared to the ZX81.
So it's really easier to rewrite from scratch.
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: Converting Spectrum code to zx80,81
I converted my Shogun game into a ZX81 game.
I had to alter the source on several points
1) skip use of IX and A'
2) make new display on screen
3) alter key reading
and your game needs to fit 16K