X and Y
X and Y
When using the plot and draw commands, I get confused as to what X and Y symbolize as far as cardinal direction.
Is X up and Y left, is the second number a completely different direction? Is there some sort of guide i can use to map out the Plot and Draw commands. In short, do i need to know geometry to do simple commands? Clearly, Sinclair never thought that we'd need a map just to make a simple picture. I can understand Circle fine, but even making a simple face is frustrating. please help
BTW, how do i save drawings as Jpeg or other using Fuse?
Is X up and Y left, is the second number a completely different direction? Is there some sort of guide i can use to map out the Plot and Draw commands. In short, do i need to know geometry to do simple commands? Clearly, Sinclair never thought that we'd need a map just to make a simple picture. I can understand Circle fine, but even making a simple face is frustrating. please help
BTW, how do i save drawings as Jpeg or other using Fuse?
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

- 1024MAK
- Posts: 5526
- Joined: Mon Sep 26, 2011 10:56 am
- Location: Looking forward to summer in Somerset, UK...
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Re: X and Y
In terms of graphics, imagine you are looking at a piece of graph paper (with a fine grid printed on it).
X is then the horizontal plane, with point zero on the bottom left, and as you move to the right, X increments upwards.
Y is the vertical plane. Point zero is still the bottom left. As you move up, Y increases.
This is a completely different system to the PRINT AT coordinate system.
See the manual for more details...
Mark
X is then the horizontal plane, with point zero on the bottom left, and as you move to the right, X increments upwards.
Y is the vertical plane. Point zero is still the bottom left. As you move up, Y increases.
This is a completely different system to the PRINT AT coordinate system.
See the manual for more details...
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
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Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
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There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb

Spring approaching...
Re: X and Y
and for PRINT AT?
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

- 1024MAK
- Posts: 5526
- Joined: Mon Sep 26, 2011 10:56 am
- Location: Looking forward to summer in Somerset, UK...
- Contact:
Re: X and Y
PRINT AT line, column
E.g.
PRINT AT 11,15;”Hi”
will print Hi in the middle of the screen.
PRINT AT 0,0;
will set the current print position to the top left corner.
PRINT AT is shown in the manual here.
Mark
E.g.
PRINT AT 11,15;”Hi”
will print Hi in the middle of the screen.
PRINT AT 0,0;
will set the current print position to the top left corner.
PRINT AT is shown in the manual here.
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
Standby alert 
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Spring approaching...
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp


There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb

Spring approaching...
Re: X and Y
Hi,
I had to diet a Spectrum program, to add a display routine in it.
I had to delete all "PRINT AT" to retrieve memory rooms…
http://zx81.ordi5.free.fr/sacha/downloa ... _ATOME.zip
I just use the specials display characters:
Print AT 14,15 ( 1+7+1+7= 16 bytes) (+4 bytes if you had to cut a text line: ";AT 14,15;" )
\{22}\{14}\{15} (3 bytes)
Where \{22}=CHR$(22) \{14}=Y AND \{15}=X
SCpos$=CHR$(22) +CHR$(14)+ CHR$(15) >> Print AT 14,15;"HELLO WORLD" ==PRINT SCpos$;"HELLO WORLD"
But, you can't replace all AT functions in the main Basic Editor. You had to run my updated "ZmakeBas" release !
It able to add binaries in texts.
"ZmakeBas" and examples enclosed in the "Galagor" zipped file.

I had to diet a Spectrum program, to add a display routine in it.
I had to delete all "PRINT AT" to retrieve memory rooms…
http://zx81.ordi5.free.fr/sacha/downloa ... _ATOME.zip
I just use the specials display characters:
Print AT 14,15 ( 1+7+1+7= 16 bytes) (+4 bytes if you had to cut a text line: ";AT 14,15;" )
\{22}\{14}\{15} (3 bytes)
Where \{22}=CHR$(22) \{14}=Y AND \{15}=X
SCpos$=CHR$(22) +CHR$(14)+ CHR$(15) >> Print AT 14,15;"HELLO WORLD" ==PRINT SCpos$;"HELLO WORLD"
But, you can't replace all AT functions in the main Basic Editor. You had to run my updated "ZmakeBas" release !
It able to add binaries in texts.
"ZmakeBas" and examples enclosed in the "Galagor" zipped file.

Xavier ...on the Facebook groupe : "Zx81 France"(fr)
Re: X and Y
Is there some sort of Graph Paper reference as far as direction.
10,10 is center and 0,0 is top left, what direction or placement are the others?
10,10 is center and 0,0 is top left, what direction or placement are the others?

In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: X and Y
??? Arrhg … the famous "Have a look to the fucking manual"...
Elementary my dear Watson: all around the center !what direction or placement are the others?
Xavier ...on the Facebook groupe : "Zx81 France"(fr)
- 1024MAK
- Posts: 5526
- Joined: Mon Sep 26, 2011 10:56 am
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- Contact:
Re: X and Y
Try...
[Works on both the ZX Spectrum and the ZX81, but the Zeddy takes a bit longer...]
Mark
Code: Select all
10 CLS
20 FOR C=0 TO 31 STEP 8
30 FOR L=0 TO 21
40 PRINT AT L,C;L;“ ”;C
50 NEXT L
60 NEXT C
70 PAUSE 4E4
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
Standby alert 
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Spring approaching...
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp


There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb

Spring approaching...
- 1024MAK
- Posts: 5526
- Joined: Mon Sep 26, 2011 10:56 am
- Location: Looking forward to summer in Somerset, UK...
- Contact:
Re: X and Y
Also try...
[ZX Spectrum version]
[ZX81 version]
With both, type the keyword STOP in the input line to stop.
Mark
[ZX Spectrum version]
Code: Select all
10 FOR A=0 TO 1 STEP 0
20 CLS
30 INPUT “Line number? ”;L
40 INPUT “Column number? ”;C
50 PRINT AT L,C;”O”
60 PAUSE 4E4
70 NEXT A
Code: Select all
10 FOR A=0 TO 1 STEP 0
20 CLS
30 PRINT AT 21,0;“LINE NUMBER”
40 INPUT L
50 PRINT AT 21,0;“COLUMN NUMBER”
60 INPUT C
70 CLS
80 PRINT AT L,C;”O”
90 PAUSE 4E4
100 NEXT A
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
Standby alert 
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Spring approaching...
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp


There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb

Spring approaching...
Re: X and Y
what are all the numbers for? positions? kinda lost here
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices
