X and Y
Re: X and Y
is there an equivalent command for the zx81?
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: X and Y
… On the Zx81 Basic ?
No…
With a UDG card, just redefine the right characters to display.
No…
With a UDG card, just redefine the right characters to display.
Xavier ...on the Facebook groupe : "Zx81 France"(fr)
Re: X and Y
UDG card? Like an SD? I'm using an emulator not the physical hardware, and even if i could, they're almost $600
anyway, what do i do? what command?
anyway, what do i do? what command?
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

- 1024MAK
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Re: X and Y
UDG card is an extra PCB that connects to the ZX81. The most common from the time of the ZX81 had various “UDG” in ROM. But the same PCB could have a RAM chip, and then you could design your own UDG. One limitation was that either the extra ROM or the extra RAM based UDG characters completely replaced the standard ROM character set.
The original UDG boards had to be fitted internally to a ZX81. However, the modern designs fit externally.
Mark
The original UDG boards had to be fitted internally to a ZX81. However, the modern designs fit externally.
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp
Standby alert 
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Spring approaching...
ZX81 Chip Pin-outs
ZX81 Video Transistor Amp


There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb

Spring approaching...
Re: X and Y
I'm trying to create a pong clone for the zx81. how do i get the graphics to move (I.E Like in 3D monster maze except this is 2D)
? I want to map the up and down keys to W and S or Up and Down respectively. any help would be appreciated. trying to fit in 2k
? I want to map the up and down keys to W and S or Up and Down respectively. any help would be appreciated. trying to fit in 2k
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: X and Y
Make the bats with a leading and ending blanc, then you don’t need to erase the bat on movement.
For speed use PRINT AT, also for ball but calculate which graphic is needed (4 possible).
You need to erase the ball before reprinting because it can move to another position.
Do not print ball on the bats but test before it is there and only print it when no bat is there to show a miss.
For speed use PRINT AT, also for ball but calculate which graphic is needed (4 possible).
You need to erase the ball before reprinting because it can move to another position.
Do not print ball on the bats but test before it is there and only print it when no bat is there to show a miss.
Re: X and Y
Re: X and Y
USCII is a tool which allowes you to use UDG in BASIC without special hardware, only a RAM-pack capable of hires.1024MAK wrote: ↑Sat Oct 26, 2019 10:11 pm UDG card is an extra PCB that connects to the ZX81. The most common from the time of the ZX81 had various “UDG” in ROM. But the same PCB could have a RAM chip, and then you could design your own UDG. One limitation was that either the extra ROM or the extra RAM based UDG characters completely replaced the standard ROM character set.
The original UDG boards had to be fitted internally to a ZX81. However, the modern designs fit externally.
Mark
viewtopic.php?f=6&t=3124&p=33382&hilit=Uscii#p33382
Re: X and Y
been meaning to ask you about the tool, it requires java. any workaround?XavSnap wrote: ↑Thu Oct 24, 2019 10:13 am![]()
On Amstrad Basic, there is the TAGON/TAGOFF command to set a character location on the X/Y matrix.
But, Sinclair took the Zx81 basic to build the Spectrum… not the CPC.
You can't do that, you never be able to do this…
Harrrg….
The only way to move a character from X to X+1 or Y to Y+1 is to redefine a 8 bits bloc on 2 characters.
![]()
But, it's not easy.
udg.JPG
In Heck, there are two options for perpetual torment:
Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Eat the Puckerberry and suffer for eternity:
drink nothing but a cocktail of The Last Dab and Mexican Cake blended and served with
habanero slices

Re: X and Y
On the VB81 XuR, you can directly draw on the screen.
Move the cursor on screen, and note all coordonates on Y or X... [EasyDraw in the tools menu]
Move the cursor on screen, and note all coordonates on Y or X... [EasyDraw in the tools menu]
Xavier ...on the Facebook groupe : "Zx81 France"(fr)