
See http://www.zx81museum.net/
The development tools available on modern PCs gives a huge advantage today. The development cycle itself is cut down considerably with a real keyboard, syntax highlighting editor, modern assembler, and emulators for the code/compile/test routine. You can cobble together simple data extraction utilities in conjunction with sophisticated graphics software in lieu of pencil and graph paper. Then there's the internet to spread ideas and technical information much faster and wider than in the "old days".Moggy wrote:[...]When You look at the stuff Andre and Bobs are doing It makes You wonder how they turned a profit. Or were We more easily pleased then
From memory Adventure D wasn't released for the ZX81 or was it?Mike wrote:Talking of Artic and Development tools...
If you open up their Adventures A-D in a hex editor, you'll see all the text for Adventures A-C is ZX code whereas adventure D is in ASCII. To me, this would imply they developed the first three games on a ZX and the last on something else. I wonder what development system they moved to?
Mike
It was - I own an original copy somewhere around here. Adventure E, The golden apple was never released on the ZX81 though.RWAP wrote:From memory Adventure D wasn't released for the ZX81 or was it
You sure about that?Moggy wrote:Sandy White from Quicksilva and His "Softsolid" 3d engine written on a 6502 machine as a generic 3d engine to be used in any program on any system)
Mike wrote:It was - I own an original copy somewhere around here. Adventure E, The golden apple was never released on the ZX81 though.RWAP wrote:From memory Adventure D wasn't released for the ZX81 or was it
You sure about that?Moggy wrote:Sandy White from Quicksilva and His "Softsolid" 3d engine written on a 6502 machine as a generic 3d engine to be used in any program on any system)
http://sandywhite.co.uk/fun/ants/
Mike